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DirectX 12 Engine

Features

  • Deferred Rendering
  • Physically based shading
  • Image Based Lighting
  • GPU Skinned Animation
  • Scene Graph
  • Entity-Component System
  • Hot-Loading Systems
  • Shadows
    • Directional PCF Shadows
    • Point Light Shadows
  • Post Processing
    • Depth Of Field
    • Sun Rays

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Description

Personal project to explore and learn DirectX 12. Most probably will not update this repo anymore and will work on a new project.

In Action

Depth Of Field

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Sun Rays

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DirectX 12 Rendering Engine

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  • C++ 84.2%
  • C 10.8%
  • HLSL 5.0%