Releases: rbjaxter/budhud
budhud - Stable (2412_01)
Early December budhud release. If there's a Smissmas 2024 update that breaks things, there will likely be another release.
What's Changed
- Fix health cross customization for spy disguise
- Fix health box customization appearing in incorrect place on initial launch (closes #556)
- Fix broken language indicator (courtesy @qkeitoe, closes #557)
- Add prompt for --omitMissingDirectives (closes #550) & prompt to download compiler
- Add 1920x1080-friendly yres values for net_graph/cl_showfps (#546)
- jayhyunpae #users changes
- Added Ukrainian translation as of 19.10.2024 by @kadabusha in #543
- Remove
#base
directives referring to previously deleted#users
folder by @qkeitoe in #548 - Add default
valve.rc
commands by @qkeitoe in #549 - Code cleanup by @rbjaxter in #551
- Misc file cleanup, shell script improvements, etc
New Contributors
- @kadabusha made their first contribution in #543
Full Changelog: 2410_02...2412_01
budhud - Stable (2410_02)
Scream Fortress October budhud release, cleaned up a bit more. I told you there might be another release! Will there be another? Potentially...if something is horribly wrong for people on other resolutions.
What's Changed
- Scream Fortress XVI: Adjust scoreboard font
- Scream Fortress XVI: Adjust party, ingame, and net graph font sizes
- Improve appearance of halloween boss health bar (monoculus)
- Nudge static damage display a bit
- Adjust Mannpower "poison" timer positioning
- Fix Mannpower supernova pickup meter (thanks The Fatcat in Discord)
Full Changelog: 2410_01...2410_02
budhud - Experimental (2410_01)
10/14 Note: I should have marked this as pre-release when I first created the release, apologies for not thinking about it!
Scream Fortress October budhud release. Please note that there may be some future releases within October depending on how the TF team plans to fix some of the resolution-dependent font scaling they introduced with this update.
What's Changed
- Scream Fortress XVI: Fix large text in misc menus
- Scream Fortress XVI: Update votehud appearance
- Scream Fortress XVI: Fix party chat size
- Scream Fortress XVI: Fix net_graph size
- Scream Fortress XVI: Update default HUD files
- Clean up itemtest UI
- Fix mission briefing word wrapping (MOTD)
- Add linux support to update script (Fixes #528) by @sheybey in #529
- Add missing
#base ".../#users/custom/..."
forbh_targetid_showavatars
by @qkeitoe in #532 - Update hudobjectiveflagpanel.res to fix flag compass misalignment by @Radial36 in #534
- Add
"default" "1"
tobh_Continue
buttons by @qkeitoe in #533
New Contributors
Full Changelog: 2408_01...2410_01
budhud - Stable (2408_01)
August budhud release
What's Changed (2408_01)
- Fixed mispositioned "players waiting to play" label in arena modes by @Kruphixx in #489
- Fixed item popup in Mann Co. Catalog by @Kruphixx in #491
- Updated bh_player_healthcross_inset.res and README links. by @PeanutKarver in #494
- MVM & Arena fixes by @Kruphixx in #495
- Fixes for CTF hybrid maps (ctf_haarp, ctf_crasher) by @Kruphixx in #496
- Improve support for setup via
#users/custom
by @qkeitoe in #500 - Add Finnish translation by @Rorriis in #504
- Improvements to Match Summary by @qkeitoe in #505
- Russian translations improvements by @qkeitoe in #511
- Create @ MOVE THIS WHOLE FOLDER INTO _ENABLED NOT JUST THE FILES.txt by @PeanutKarver in #516
- Improvements to
menu_thumb_missing
fix by @qkeitoe in #512 - Refixed bh_player_healthcross_inset.res (Alternative Pin Version) by @PeanutKarver in #515
- Rename bh_player_uberbox.res file name by @PeanutKarver in #517
- Ultimate (?) fix for lingering health/ammo animations (courtesy of peaches) by @qkeitoe in #525
- Fix globalchat.res from breaking on 1600x900 by @PeanutKarver in #526
- Probably other things
New Contributors
- @PeanutKarver made their first contribution in #494
- @qkeitoe made their first contribution in #500
- @Rorriis made their first contribution in #504
Full Changelog: 2406_02...2408_1
budhud - Stable (2406_02)
June budhud release (pretend this was uploaded on June 1st)
6/7 Hotfix (2406_02)
- Fixed uber colors in jay's customization
- Fixed stats screen custom image
What's Changed (2406_01)
- Add ability to color item meters
- Add more granularity to uber meter/label (can color & animate them separately)
- Clean up depleting health customization, add it to tournament spectator UI
- Fix Eureka Effect Pip Boy UI
- Fix health_dead appearance (bug wasn't present in last release, but came with commits in between)
- Fix broken mvm victory screen (bug wasn't present in last release, but came with commits in between)
- Miscellaneous material VTFs and VMTs file cleanup
Full Changelog: 2404_01...2406_02
budhud - Stable (2404_01)
This is the April budhud release. I believe previous versions of budhud still work fine even after the 64 bit tf2 update, but I'm releasing this anyways so people are aware.
What's Changed
- Switch default budhud bg to one that's unused in TF files
- Improve depleting health display for buffed players
- Speedometer customization improvements
- Fix font ranges in clientscheme
- Make map vote bigger for community servers with multiple map choices
- Add mvm fallback button (courtesy of fellen)
- bh_menu_defaultbackground smissmas tweak by @Kruphixx in #470
- update the powershell script to check for new tf2
x64_test
executable by @TechnoSL in #474
Full Changelog: 2403_01...2404_01
budhud - Stable (2403_01)
March budhud stable release.
What's Changed
- Fix link by @cooolbros in #467
- Update shell script links
- Add TFCharacterImage to default menu customization
- Remove vgui for spellbook entries (closes #468)
- #base to itempanel in spectator/spectatortournament (#465)
- Remove image from mainmenuoverride customization (#464)
Full Changelog: 2402_01...2403_01
budhud - Stable (2402_01)
February budhud stable release.
What's Changed
- Add customization to get default TF2 main menu background
- Improve warpaint inspect/apply UI
- Fix MvM revive dialog
- Add chat_polish translation (thanks to @GitesHubisz)
Full Changelog: 2312_01...2402_01
budhud - Stable (2312_01)
Small December release to fix a small issue.
What's Changed
- Fix jay's #user customization TargetID appearing incorrectly
- If you would like to fix this on your end, simply go into
custom\budhud\#users\jayhyunpae\resource\ui\targetid.res
, findSpectatorGUIHealth
near the top, and change the value of "tall" under that from 40 to 18.
- If you would like to fix this on your end, simply go into
Full Changelog: 2311_01...2312_01
budhud - Stable (2311_01)
November budhud stable release.
What's Changed
- Add "depleting health" TargetID customization (enabled by default)
- To remove, move the
bh_targetid_depleting
folder out ofbudhud\#customization\_enabled
- To remove, move the
- Update material locations
- Misc file cleanup
Full Changelog: 2310_01...2311_01