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# Jump Don't Die | ||
# Jump Don't Die | ||
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This is a libGDX + Scene2D + Box2D prototype game. The code here will show you how to do an Android game using both Scene2D and Box2D at the same time. It is the code used in the YouTube tutorial series [_How to make Android games_ (_Cómo hacer un juego para Android_)](https://www.youtube.com/playlist?list=PLraIUviMMM3duiko5MtkFPN2vhm0URmkE). | ||
This is a libGDX + Scene2D + Box2D prototype game. The code here will show you | ||
how to do an Android game using both Scene2D and Box2D at the same time. It is | ||
the code used in the YouTube tutorial series | ||
[_How to make Android games_ (_Cómo hacer un juego para Android_)][1]. | ||
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## Test it out now | ||
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**Just want to give a quick try to the compiled application?** | ||
Try it out on the Google Play Store: | ||
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[![Get it on Google Play](https://play.google.com/intl/en_us/badges/images/generic/en_badge_web_generic.png)][2] | ||
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Google Play and the Google Play logo are trademarks of Google Inc. | ||
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## Packages | ||
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Root package is `es.danirod.jumpdontdie`. Subpackages: | ||
Root package is `es.danirod.jddprototype`. Subpackages: | ||
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* scene2d: This is the code that we did in Part 2, where we learnt about Stage, Actor and things like that. | ||
* box2d: This is the code that we did in Part 3, where we learnt about World, Body, Fixture, Collision and such. | ||
* game: This is the code that we did in Part 4, this is the actual game we develop by combining Box2D and Scene2D. | ||
* scene2d: This is the code that we did in Part 2, where we learnt about | ||
Stage, Actor and things like that. | ||
* box2d: This is the code that we did in Part 3, where we learnt about | ||
World, Body, Fixture, Collision and such. | ||
* game: This is the code that we did in Part 4, this is the actual game we | ||
develop by combining Box2D and Scene2D. | ||
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## License | ||
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GNU General Public License. You are encouraged to clone, download or fork this repository and play on your own if you desire. | ||
This source code is released to the wild into the terms of the GNU General | ||
Public License. Here comes the legal boilerplate. Full license terms on the | ||
COPYING file. | ||
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Jump Don't Die | ||
Copyright (C) 2015-2016 Dani Rodríguez <[email protected]> | ||
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This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
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This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
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You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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[1]: https://www.youtube.com/playlist?list=PLraIUviMMM3duiko5MtkFPN2vhm0URmkE | ||
[2]: https://play.google.com/store/apps/details?id=es.danirod.jddprototype.android&utm_source=global_co&utm_medium=prtnr&utm_content=Mar2515&utm_campaign=PartBadge&pcampaignid=MKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1 |