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  • University of Minho
  • Ponte da Barca, Viana do Castelo
  • 11:37 (UTC)
  • LinkedIn in/ruiarmada

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RuiArmada/README.md

👋 Hi there! I'm Rui Armada.

About Me:

  • Completed my Bachelor's in Software Engineering in January 2024.

  • Currently pursuing my Master's in Software Engineering with a focus on:

    • Computer Graphics (final average of 18).
    • Internet Engineering.
  • 🎓 Currently working on my thesis: "Boid Animation Rule System."

  • 💻 Currently working at Accenture as an App/Cloud associate.

📧 To get in touch, feel free to email me at: [email protected]

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🧰 Languages and Tools

UnrealEngine

C++

OpenGL

Tensorflow

Java

Linux

Python

GitHub

Bash

Markdown

VisualStudio

Vim

Illustrator


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  1. GEngine GEngine Public archive

    3D Rendering Engine with OpenGL (CG Assignment - 2020/2021)

    Roff 4 1

  2. GameDev GameDev Public

    Some projects done in Unreal Engine 5

    C++ 1

  3. Raytracer Raytracer Public archive

    Forked from pta2002/raytracer

    Raytracer implementation in C++ (VI Assignment - 2022/2023)

    C++ 6

  4. Pokedex Pokedex Public

    A React-based web app that allows users to search, explore, and view detailed information about Pokémon using the PokéAPI, complete with shiny sprites, evolutions, and navigation features.

    JavaScript 2

  5. Perfil-CG Perfil-CG Public template

    Major: Computer Graphics

    Jupyter Notebook 2

  6. Crabby Crabby Public archive

    Game based on "Flappy Bird-Game" destined to train Rust programming language (2019/2020)

    Rust 6