[WIP] A C# implementation of the Minecraft server protocol. (NET Core)
- A custom plugin framework
- Player movement/Info and chat
- Basic chunk loading
- Block breaking/placing
- Other gamemodes besides creative
- Usable Chest, furnaces and crafting
- Low memory usage
- Inventory management
- Daylight and weather cycle
- Entity physics
- As much of the vanilla game as possible
- Naamloos (creator)
- Tides (developer)
- Craftplacer (developer)
- Seb-stian (developer)
Big thanks to everyone that contributed!
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