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Unreal Engine 5 crossplatform runtime XML parser, editor and creation plugin.

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FF-Plugins-Active/FF_PugiXml

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FF_PugiXml

USED LIBRARY

https://github.com/zeux/pugixml

USAGE

  • Create a C++ project.
  • Create a folder which named "Plugins"
  • Copy plugin to that folder. Name should be "FF_PugiXml".
  • Delete "Binaries, Intermediate and Saved" folders of your project.
  • Right click to your ".uproject" and select "Generate Visual Studio Project Files"
  • Open your project's ".sln" file
  • Press "F5". It will build plugin. After that, You can copy it to your blueprint only projects.

NOTE

  • We don't use Rider. So, we can't help about IDE specific problems.
  • If your problem is about "PugiXml's itself", you need to open your issue in there. Not here.
  • If your problem is about "our implementation", you can open an issue about it.
  • We don't support older engine versions and we update engine version after "one month of its release".
  • Our plugin doesn't have any dependency or tricky setup. If you don't know how can you install a plugin to UE5, we can't help you.
  • If you see weird "variable is not valid" like problems and variables have underlines, it means you couldn't install plugin, correctly.
  • Look at plugin's "Content" folder before using it. It has a "BP_Template_PugiXml" actor and it contais sample mechanics.
  • You "can" use this plugin in your commercial products but you "CAN NOT share this plugin" in marketplaces such as Gumroad or Unreal Marketplace/Fab. Please look at "License" section.