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mac_sdk.gni
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mac_sdk.gni
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# Copyright 2014 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/chrome_build.gni")
import("//build/config/gclient_args.gni")
import("//build/config/mac/mac_sdk_overrides.gni")
import("//build/toolchain/goma.gni")
import("//build/toolchain/rbe.gni")
import("//build/toolchain/toolchain.gni")
assert(current_os == "mac" || current_toolchain == default_toolchain)
declare_args() {
# The `MACOSX_DEPLOYMENT_TARGET` variable used when compiling. This partially
# controls the minimum supported version of macOS for Chromium by
# affecting the symbol availability rules. This may differ from
# `mac_min_system_version` when dropping support for older macOSes but where
# additional code changes are required to be compliant with the availability
# rules.
mac_deployment_target = "10.13"
# The value of the `LSMinimumSystemVersion` in `Info.plist` files. This
# partially controls the minimum supported version of macOS for Chromium by
# affecting the `Info.plist`. This may differ from `mac_deployment_target`
# when dropping support for older macOSes. This must be greater than or equal
# to the `mac_deployment_target` version.
mac_min_system_version = "10.13"
# Path to a specific version of the Mac SDK, not including a slash at the end.
# If empty, the path to the lowest version greater than or equal to
# `mac_sdk_min` is used.
mac_sdk_path = ""
# The SDK name as accepted by `xcodebuild`.
mac_sdk_name = "macosx"
# The SDK version used when making official builds. This is a single exact
# version, not a minimum. If this version isn't available official builds
# will fail.
mac_sdk_official_version = "12.3"
# Production builds should use hermetic Xcode. If you want to do production
# builds with system Xcode to test new SDKs, set this.
# Don't set this on any bots.
mac_allow_system_xcode_for_official_builds_for_testing = false
}
# Check that the version of macOS SDK used is the one requested when building
# a version of Chrome shipped to the users. Disable the check if building for
# iOS as the version macOS SDK used is not relevant for the tool build for the
# host (they are not shipped) --- this is required as Chrome on iOS is usually
# build with the latest version of Xcode that may not ship with the version of
# the macOS SDK used to build Chrome on mac.
# TODO(crbug.com/635745): the check for target_os should be replaced by a
# check that current_toolchain is default_toolchain, and the file should
# assert that current_os is "mac" once this file is no longer included by
# iOS toolchains.
if (is_chrome_branded && is_official_build && target_os != "ios") {
assert(!use_system_xcode ||
mac_allow_system_xcode_for_official_builds_for_testing,
"official branded builds should use hermetic xcode")
}
# The path to the hermetic install of Xcode. Only relevant when
# use_system_xcode = false.
if (!use_system_xcode) {
_hermetic_xcode_path = "//build/mac_files/xcode_binaries"
}
script_name = "//build/config/apple/sdk_info.py"
sdk_info_args = []
if (!use_system_xcode) {
sdk_info_args += [
"--developer_dir",
rebase_path(_hermetic_xcode_path, "", root_build_dir),
]
}
# Goma RBE requires paths relative to source directory. When using system
# Xcode, this is done by creating symbolic links in root_build_dir.
if (use_system_xcode && (use_goma || use_remoteexec)) {
sdk_info_args += [
"--get_sdk_info",
"--create_symlink_at",
"sdk/xcode_links",
]
}
sdk_info_args += [ mac_sdk_name ]
_mac_sdk_result = exec_script(script_name, sdk_info_args, "scope")
xcode_version = _mac_sdk_result.xcode_version
xcode_build = _mac_sdk_result.xcode_build
if (mac_sdk_path == "" && use_system_xcode && (use_goma || use_remoteexec)) {
mac_sdk_path = _mac_sdk_result.sdk_path
}
if (use_system_xcode) {
# The tool will print the SDK path on the first line, and the version on the
# second line.
find_sdk_args = [
"--print_sdk_path",
"--print_bin_path",
mac_sdk_min,
]
find_sdk_lines =
exec_script("//build/mac/find_sdk.py", find_sdk_args, "list lines")
mac_sdk_version = find_sdk_lines[2]
if (mac_sdk_path == "") {
mac_sdk_path = find_sdk_lines[0]
mac_bin_path = find_sdk_lines[1]
} else {
mac_bin_path = find_sdk_lines[1]
}
} else {
mac_sdk_version = mac_sdk_official_version
_dev = _hermetic_xcode_path + "/Contents/Developer"
_sdk = "MacOSX${mac_sdk_version}.sdk"
mac_sdk_path = _dev + "/Platforms/MacOSX.platform/Developer/SDKs/$_sdk"
mac_bin_path = _dev + "/Toolchains/XcodeDefault.xctoolchain/usr/bin/"
# If we're using hermetic Xcode, then we want the paths to be relative so that
# generated ninja files are independent of the directory location.
# TODO(thakis): Do this at the uses of this variable instead.
mac_bin_path = rebase_path(mac_bin_path, root_build_dir)
}