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pattern.coffee
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pattern.coffee
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{ pos_from_xy, ALL_POSITIONS, Board, BLACK, WHITE, EMPTY } = require './board'
{ memoize, int } = require './util'
{ decode } = require './encode'
N_PHASES = 10
N_MOVES_PER_PHASE = 60 / N_PHASES
SCORE_MULT = 1000
all_one = (len) -> (3 ** len - 1) / 2
reverse_index = (index, len) ->
reverse = (sum, i, n) ->
if n
reverse(3*sum + (i % 3), int(i / 3), n - 1)
else
sum
offset = all_one(len)
reverse(0, index + offset, len) - offset
reverse_index_xy = (index, len) ->
w = Math.sqrt(len)
console.assert w == int(w)
offset = all_one(len)
index += offset
array = for j in [0...len] by 1
cell = index % 3
index = int(index / 3)
cell
reversed = []
for x in [0...w] by 1
for i in [x...len] by w
reversed.push array[i]
result = 0
for i in [len-1..0] by -1
result *= 3
result += reversed[i]
result - offset
normalize = (fn, len, i) ->
r = fn(i, len)
if Math.abs(r) <= Math.abs(i) then r else i
normalize_map = memoize (fn, len) ->
map = new Map
for i in [0...3**len]
map.set i, normalize(fn, len, i)
map.set -i, normalize(fn, len, -i)
map
flip_h = (positions) -> [7-x, y] for [x, y] in positions
flip_v = (positions) -> [x, 7-y] for [x, y] in positions
flip_xy = (positions) -> [y, x] for [x, y] in positions
flip_hv = (positions) -> [
positions
flip_h positions
flip_v positions
flip_v flip_h positions
]
flip_vxy = (positions) -> [
positions
flip_v positions
flip_xy positions
flip_xy flip_v positions
]
flip_v_only = (positions) -> [
positions,
flip_v positions,
]
flip_hvxy = (positions) -> [
positions
flip_v positions
flip_h positions
flip_v flip_h positions
flip_xy positions
flip_xy flip_v positions
flip_xy flip_h positions
flip_xy flip_v flip_h positions
]
patterns = [
name: 'corner3x3'
positions: do ->
result = []
for x in [0..2]
for y in [0..2]
result.push [x, y]
result
reverse: reverse_index_xy
flip: flip_hv
,
name: 'corner2x5'
positions: do ->
result = []
for x in [0..1]
for y in [0..4]
result.push [x, y]
result
reverse: (x) -> x
flip: flip_hvxy
,
name: 'edge2x'
positions: do ->
result = []
result.push [1, 1]
for x in [0..7]
result.push [x, 0]
result.push [6, 1]
result
reverse: reverse_index
flip: flip_vxy
,
name: 'hv2'
positions: [x, 1] for x in [0..7]
reverse: reverse_index
flip: flip_vxy
,
name: 'hv3'
positions: [x, 2] for x in [0..7]
reverse: reverse_index
flip: flip_vxy
,
name: 'hv4'
positions: [x, 3] for x in [0..7]
reverse: reverse_index
flip: flip_vxy
,
name: 'diag4'
positions: [x, 3-x] for x in [0..3]
reverse: reverse_index
flip: flip_hv
,
name: 'diag5'
positions: [x, 4-x] for x in [0..4]
reverse: reverse_index
flip: flip_hv
,
name: 'diag6'
positions: [x, 5-x] for x in [0..5]
reverse: reverse_index
flip: flip_hv
,
name: 'diag7'
positions: [x, 6-x] for x in [0..6]
reverse: reverse_index
flip: flip_hv
,
name: 'diag8'
positions: [x, 7-x] for x in [0..7]
reverse: reverse_index
flip: flip_v_only
]
position_updates = []
n_indexes = 0
single_index_table = null
offsets = []
build_single_index_table = ->
single_index_table = []
single_i = 0
for p in patterns
p.single_index = {}
for i in [0...(3**p.len+1)/2]
if Math.abs(p.normalize(i)) == i and p.normalize(-i) != i
single_index_table.push {pattern:p.name, index:i}
p.single_index[i] = single_i
single_i++
else
p.single_index[i] = null
get_single_index = (i) ->
if single_index_table == null
build_single_index_table()
single_index_table[i]
get_single_index_size = () ->
if single_index_table == null
build_single_index_table()
single_index_table.length
code_to_single_indexes = (code) ->
board = new PatternBoard decode(code)
indexes = []
for p in patterns
map = {}
for i in p.indexes
index = p.normalize(board.indexes[i] - p.offset)
abs = Math.abs index
value = map[abs] or 0
if index >= 0
map[abs] = value + 1
else
map[abs] = value - 1
for index, value of map
single_index = p.get_single_index(index)
if single_index?
indexes.push single_index
indexes.push value
indexes
init = ->
index = 0
for p in patterns
p.flips = p.flip(p.positions)
p.len = p.positions.length if not p.len
next_index = index + p.flips.length
p.indexes = [index...next_index]
index = next_index
n_indexes = next_index
for p in patterns
for i in [0...p.flips.length]
positions = p.flips[i]
idx = p.indexes[i]
u = 1
for [x, y] in positions
pos = pos_from_xy(x, y)
position_updates[pos] ||= []
position_updates[pos].push [idx, u]
u *= 3
patterns.forEach (p) ->
map = p.normalize_map
unless map
map = p.normalize_map = normalize_map p.reverse, p.len
p.normalize = (index) -> map.get(index)
for p in patterns
patterns[p.name] = p
patterns.forEach (p) ->
p.get_single_index = (i) ->
if single_index_table == null
build_single_index_table()
p.single_index[i]
offset = 0
for p in patterns
l = (3**p.len + 1) / 2
offset += l - 1
p.offset = offset
for i in [0...p.flips.length]
offsets.push offset
offset += l
console.assert offsets.length == n_indexes
init()
class PatternBoard extends Board
constructor: (x) ->
super x
@init_indexes() unless @indexes_inited
load: (s) ->
super s
@init_indexes()
init_indexes: ->
@n_discs = 0
@indexes = [offsets...]
for pos in ALL_POSITIONS
if @board[pos]
for [i, u] in position_updates[pos]
@indexes[i] += @board[pos] * u
@n_discs++
@indexes_inited = true
move: (me, pos) ->
flips = super(me, pos)
if flips.length
for [i, u] in position_updates[pos]
@indexes[i] += me * u
me2 = 2 * me
for pos in flips
for [i, u] in position_updates[pos]
@indexes[i] += me2 * u
@n_discs++
flips
undo: (me, pos, flips) ->
super(me, pos, flips)
if flips.length
for [i, u] in position_updates[pos]
@indexes[i] -= me * u
me2 = 2 * me
for pos in flips
for [i, u] in position_updates[pos]
@indexes[i] -= me2 * u
@n_discs--
dump_indexes: ->
for p in patterns
process.stdout.write "#{p.name}:"
for i in p.indexes
process.stdout.write " #{@indexes[i]}"
process.stdout.write '\n'
saved = @indexes
@indexes = []
@init_indexes()
for i in [[email protected]]
console.assert @indexes[i] == saved[i]
console.log 'ok'
@indexes = saved
module.exports = {
PatternBoard
N_PHASES
N_MOVES_PER_PHASE
SCORE_MULT
patterns
n_indexes
get_single_index
get_single_index_size
code_to_single_indexes
}
if 0
for i in [0..all_one(10)]
r = reverse_index(i, 10)
rr = reverse_index(r, 10)
console.assert i == rr
r = reverse_index(-i, 10)
rr = reverse_index(r, 10)
console.assert -i == rr
for i in [0..all_one(9)]
r = reverse_index_xy(i, 9)
rr = reverse_index_xy(r, 9)
console.assert i == rr
r = reverse_index_xy(-i, 9)
rr = reverse_index_xy(r, 9)
console.assert -i == rr
console.log 'ok'
if 0
{ pos_to_str } = require './board'
for p in patterns
console.log p.name
for positions in p.flips
for [x, y] in positions
process.stdout.write pos_to_str pos_from_xy(x, y)
process.stdout.write '\n'
console.log 'indexes:', p.indexes
for pos in ALL_POSITIONS
console.log pos_to_str(pos), position_updates[pos]
if 0
#console.log reverse_map reverse_index, 4
b = new PatternBoard
b.load '''
X X X - - - - -
O O X - - - - -
X - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
'''
i1 = b.indexes[0]
b.load '''
X O X - - - - -
X O - - - - - -
X X - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
'''
b.dump_indexes()
i2 = b.indexes[0]
p = patterns[0]
console.log i1, p.normalize(i1)
console.log i2, p.normalize(i2)
console.assert p.normalize(i1) == p.normalize(i2)
if 0
console.log get_single_index_size()
console.log JSON.stringify single_index_table
for p in patterns
console.log p.name, p.single_index