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is handled via mechanism::getState(), and since that is fairly explicit, there is now a possibility of naming the different outputs of each mechanism (useful when output_mode=1)
Some problems:
what happens when a mechanism doesn't return a member, but a computed value?
The text was updated successfully, but these errors were encountered:
Since everything (and byt that I mean)
is handled via
mechanism::getState()
, and since that is fairly explicit, there is now a possibility of naming the different outputs of each mechanism (useful whenoutput_mode=1
)Some problems:
what happens when a mechanism doesn't return a member, but a computed value?
The text was updated successfully, but these errors were encountered: