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Support dictionary values on non-quadtree datasets. #42

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bmschmidt opened this issue Aug 16, 2022 · 0 comments
Open

Support dictionary values on non-quadtree datasets. #42

bmschmidt opened this issue Aug 16, 2022 · 0 comments

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@bmschmidt
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The easiest way to do this is to stop converting dictionaries to float on the shaders and do it when pushing to the regl buffers.

Benchmarking, I can convert 10,000 typed arrays of 2**16 values each from Uint32 to Float32 in 500 ms. This is close enough to "no time at all" that I think it's safe to call doing this on a worker thread a premature optimization.

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