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UndirectedSparseGraph.cs
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UndirectedSparseGraph.cs
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/***
* The Sparse Graph Data Structure.
* Definition: A sparse graph is a graph G = (V, E) in which |E| = O(|V|).
*
* An adjacency-list graph representation. Implemented using a Dictionary. The nodes are inserted as keys,
* and the neighbors of every node are implemented as a doubly-linked list of nodes.
* This class implements the IGraph<T> interface.
*/
using System;
using System.Collections.Generic;
using DataStructures.Lists;
namespace DataStructures.Graphs
{
public class UndirectedSparseGraph<T> : IGraph<T> where T : IComparable<T>
{
/// <summary>
/// INSTANCE VARIABLES
/// </summary>
protected virtual int _edgesCount { get; set; }
protected virtual T _firstInsertedNode { get; set; }
protected virtual Dictionary<T, DLinkedList<T>> _adjacencyList { get; set; }
/// <summary>
/// CONSTRUCTORS
/// </summary>
public UndirectedSparseGraph() : this(10) { }
public UndirectedSparseGraph(uint initialCapacity)
{
_edgesCount = 0;
_adjacencyList = new Dictionary<T, DLinkedList<T>>((int)initialCapacity);
}
/// <summary>
/// Helper function. Checks if edge exist in graph.
/// </summary>
protected virtual bool _doesEdgeExist(T vertex1, T vertex2)
{
return (_adjacencyList[vertex1].Contains(vertex2) || _adjacencyList[vertex2].Contains(vertex1));
}
/// <summary>
/// Returns true, if graph is directed; false otherwise.
/// </summary>
public virtual bool IsDirected
{
get { return false; }
}
/// <summary>
/// Returns true, if graph is weighted; false otherwise.
/// </summary>
public virtual bool IsWeighted
{
get { return false; }
}
/// <summary>
/// Gets the count of vetices.
/// </summary>
public virtual int VerticesCount
{
get { return _adjacencyList.Count; }
}
/// <summary>
/// Gets the count of edges.
/// </summary>
public virtual int EdgesCount
{
get { return _edgesCount; }
}
/// <summary>
/// Returns the list of Vertices.
/// </summary>
public virtual IEnumerable<T> Vertices
{
get
{
var list = new ArrayList<T>();
foreach (var vertex in _adjacencyList.Keys)
list.Add(vertex);
return list;
}
}
IEnumerable<IEdge<T>> IGraph<T>.Edges
{
get { return this.Edges; }
}
IEnumerable<IEdge<T>> IGraph<T>.IncomingEdges(T vertex)
{
return this.IncomingEdges(vertex);
}
IEnumerable<IEdge<T>> IGraph<T>.OutgoingEdges(T vertex)
{
return this.OutgoingEdges(vertex);
}
/// <summary>
/// An enumerable collection of all unweighted edges in Graph.
/// </summary>
public virtual IEnumerable<UnweightedEdge<T>> Edges
{
get
{
var seen = new HashSet<KeyValuePair<T, T>>();
foreach (var vertex in _adjacencyList)
{
foreach (var adjacent in vertex.Value)
{
var incomingEdge = new KeyValuePair<T, T>(adjacent, vertex.Key);
var outgoingEdge = new KeyValuePair<T, T>(vertex.Key, adjacent);
if (seen.Contains(incomingEdge) || seen.Contains(outgoingEdge))
continue;
seen.Add(outgoingEdge);
yield return (new UnweightedEdge<T>(outgoingEdge.Key, outgoingEdge.Value));
}
}//end-foreach
}
}
/// <summary>
/// Get all incoming unweighted edges to a vertex
/// </summary>
public virtual IEnumerable<UnweightedEdge<T>> IncomingEdges(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException("Vertex doesn't belong to graph.");
foreach(var adjacent in _adjacencyList[vertex])
yield return (new UnweightedEdge<T>(adjacent, vertex));
}
/// <summary>
/// Get all outgoing unweighted edges from a vertex.
/// </summary>
public virtual IEnumerable<UnweightedEdge<T>> OutgoingEdges(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException("Vertex doesn't belong to graph.");
foreach(var adjacent in _adjacencyList[vertex])
yield return (new UnweightedEdge<T>(vertex, adjacent));
}
/// <summary>
/// Connects two vertices together.
/// </summary>
public virtual bool AddEdge(T firstVertex, T secondVertex)
{
if (!_adjacencyList.ContainsKey(firstVertex) || !_adjacencyList.ContainsKey(secondVertex))
return false;
if (_doesEdgeExist(firstVertex, secondVertex))
return false;
_adjacencyList[firstVertex].Append(secondVertex);
_adjacencyList[secondVertex].Append(firstVertex);
// Increment the edges count
++_edgesCount;
return true;
}
/// <summary>
/// Deletes an edge, if exists, between two vertices.
/// </summary>
public virtual bool RemoveEdge(T firstVertex, T secondVertex)
{
if (!_adjacencyList.ContainsKey(firstVertex) || !_adjacencyList.ContainsKey(secondVertex))
return false;
if (!_doesEdgeExist(firstVertex, secondVertex))
return false;
_adjacencyList[firstVertex].Remove(secondVertex);
_adjacencyList[secondVertex].Remove(firstVertex);
// Decrement the edges count
--_edgesCount;
return true;
}
/// <summary>
/// Adds a list of vertices to the graph.
/// </summary>
public virtual void AddVertices(IList<T> collection)
{
if (collection == null)
throw new ArgumentNullException();
foreach (var item in collection)
this.AddVertex(item);
}
/// <summary>
/// Adds a new vertex to graph.
/// </summary>
public virtual bool AddVertex(T vertex)
{
// Check existence of vertex
if (_adjacencyList.ContainsKey(vertex))
return false;
if (_adjacencyList.Count == 0)
_firstInsertedNode = vertex;
_adjacencyList.Add(vertex, new DLinkedList<T>());
return true;
}
/// <summary>
/// Removes the specified vertex from graph.
/// </summary>
public virtual bool RemoveVertex(T vertex)
{
// Check existence of vertex
if (!_adjacencyList.ContainsKey(vertex))
return false;
_adjacencyList.Remove(vertex);
foreach (var adjacent in _adjacencyList)
{
if (adjacent.Value.Contains(vertex))
{
adjacent.Value.Remove(vertex);
// Decrement the edges count.
--_edgesCount;
}
}
return true;
}
/// <summary>
/// Checks whether two vertices are connected (there is an edge between firstVertex & secondVertex)
/// </summary>
public virtual bool HasEdge(T firstVertex, T secondVertex)
{
// Check existence of vertices
if (!_adjacencyList.ContainsKey(firstVertex) || !_adjacencyList.ContainsKey(secondVertex))
return false;
return (_adjacencyList[firstVertex].Contains(secondVertex) || _adjacencyList[secondVertex].Contains(firstVertex));
}
/// <summary>
/// Determines whether this graph has the specified vertex.
/// </summary>
public virtual bool HasVertex(T vertex)
{
return _adjacencyList.ContainsKey(vertex);
}
/// <summary>
/// Returns the neighbours doubly-linked list for the specified vertex.
/// </summary>
public virtual DLinkedList<T> Neighbours(T vertex)
{
if (!HasVertex(vertex))
return null;
return _adjacencyList[vertex];
}
/// <summary>
/// Returns the degree of the specified vertex.
/// </summary>
public virtual int Degree(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException();
return _adjacencyList[vertex].Count;
}
/// <summary>
/// Returns a human-readable string of the graph.
/// </summary>
public virtual string ToReadable()
{
string output = string.Empty;
foreach (var node in _adjacencyList)
{
var adjacents = string.Empty;
output = String.Format("{0}\r\n{1}: [", output, node.Key);
foreach (var adjacentNode in node.Value)
adjacents = String.Format("{0}{1},", adjacents, adjacentNode);
if (adjacents.Length > 0)
adjacents = adjacents.TrimEnd(new char[] { ',', ' ' });
output = String.Format("{0}{1}]", output, adjacents);
}
return output;
}
/// <summary>
/// A depth first search traversal of the graph starting from the first inserted node.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> DepthFirstWalk()
{
return DepthFirstWalk(_firstInsertedNode);
}
/// <summary>
/// A depth first search traversal of the graph, starting from a specified vertex.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> DepthFirstWalk(T source)
{
if (VerticesCount == 0)
return new ArrayList<T>();
if (!HasVertex(source))
throw new Exception("The specified starting vertex doesn't exist.");
var visited = new HashSet<T>();
var stack = new Lists.Stack<T>(VerticesCount);
var listOfNodes = new ArrayList<T>(VerticesCount);
stack.Push(source);
while (!stack.IsEmpty)
{
var current = stack.Pop();
if (!visited.Contains(current))
{
listOfNodes.Add(current);
visited.Add(current);
foreach (var adjacent in Neighbours(current))
if (!visited.Contains(adjacent))
stack.Push(adjacent);
}
}
return listOfNodes;
}
/// <summary>
/// A breadth first search traversal of the graphstarting from the first inserted node.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> BreadthFirstWalk()
{
return BreadthFirstWalk(_firstInsertedNode);
}
/// <summary>
/// A breadth first search traversal of the graph, starting from a specified vertex.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> BreadthFirstWalk(T source)
{
if (VerticesCount == 0)
return new ArrayList<T>();
if (!HasVertex(source))
throw new Exception("The specified starting vertex doesn't exist.");
var visited = new HashSet<T>();
var queue = new Lists.Queue<T>(VerticesCount);
var listOfNodes = new ArrayList<T>(VerticesCount);
listOfNodes.Add(source);
visited.Add(source);
queue.Enqueue(source);
while (!queue.IsEmpty)
{
var current = queue.Dequeue();
var neighbors = Neighbours(current);
foreach (var adjacent in neighbors)
{
if (!visited.Contains(adjacent))
{
listOfNodes.Add(adjacent);
visited.Add(adjacent);
queue.Enqueue(adjacent);
}
}
}
return listOfNodes;
}
/// <summary>
/// Clear this graph.
/// </summary>
public virtual void Clear()
{
_edgesCount = 0;
_adjacencyList.Clear();
}
}
}