You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Sep 27, 2023. It is now read-only.
If you export a GLTF file with a large number of vertices, the output is corrupted. This appears to be caused by the fact that vertices in the GLTF file are represented using 16 bits, so the output is corrupt if there are more than 65536 vertices.
The GLTF standard states that +Y is the vertical axis, while Curv (and 3MF, and the 3D printing industry) uses +Z as the vertical axis. So possibly the X/Z axes should be swapped when outputting GLTF.
Describe the bug
To Reproduce
CC: @lf94 @zeeyang
The text was updated successfully, but these errors were encountered: