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sancai.go
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/
sancai.go
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package fate
import "github.com/xormsharp/xorm"
const sanCai = "水木木火火土土金金水"
const yinYang = "阴阳"
// SanCai ...
type SanCai struct {
tianCai string `bson:"tian_cai"`
tianCaiYinYang string `bson:"tian_cai_yin_yang"`
renCai string `bson:"ren_cai"`
renCaiYinYang string `bson:"ren_cai_yin_yang"`
diCai string `bson:"di_cai"`
diCaiYingYang string `bson:"di_cai_ying_yang"`
fortune string `bson:"fortune"` // 吉凶
comment string `bson:"comment"` // 说明
}
// NewSanCai 新建一个三才对象
func NewSanCai(tian, ren, di int) *SanCai {
return &SanCai{
tianCai: sanCaiAttr(tian),
tianCaiYinYang: yinYangAttr(tian),
renCai: sanCaiAttr(ren),
renCaiYinYang: yinYangAttr(ren),
diCai: sanCaiAttr(di),
diCaiYingYang: yinYangAttr(di),
}
}
// Check 检查三才属性
func Check(engine *xorm.Engine, cai *SanCai, point int) bool {
wx := FindWuXing(engine, cai.tianCai, cai.renCai, cai.diCai)
if wx.Luck.Point() >= point {
return true
}
return false
}
// GenerateThreeTalent 计算字符的三才属性
// 1-2木:1为阳木,2为阴木 3-4火:3为阳火,4为阴火 5-6土:5为阳土,6为阴土 7-8金:7为阳金,8为阴金 9-10水:9为阳水,10为阴水
func sanCaiAttr(i int) string {
return string([]rune(sanCai)[i%10])
}
func yinYangAttr(i int) string {
return string([]rune(yinYang)[i%2])
}