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toucher.js
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toucher.js
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/**
* The toucher gremlin touches anywhere on the visible area of the document.
*
* The toucher gremlin triggers touch events (touchstart, touchmove, touchcancel
* and touchend), by doing gestures on random targets displayed on the viewport.
* Touch gestures can last several seconds, so this gremlin isn't instantaneous.
*
* By default, the touch gremlin activity is showed by a red disc.
*
* var toucherGremlin = gremlins.species.toucher();
* horde.gremlin(toucherGremlin);
*
* The toucher gremlin can be customized as follows:
*
* toucherGremlin.touchTypes(['tap', 'gesture']); // the mouse event types to trigger
* toucherGremlin.positionSelector(function() { // find a random pair of coordinates to touch });
* toucherGremlin.showAction(function(x, y) { // show the gremlin activity on screen });
* toucherGremlin.canTouch(function(element) { return true }); // to limit where the gremlin can touch
* toucherGremlin.maxNbTries(5); // How many times the gremlin must look for a touchable element before quitting
* toucherGremlin.logger(loggerObject); // inject a logger
* toucherGremlin.randomizer(randomizerObject); // inject a randomizer
*
* Example usage:
*
* horde.gremlin(gremlins.species.toucher()
* .touchTypes(['gesture'])
* .positionSelector(function() {
* // only touch inside the foo element area
* var $el = $('#foo');
* var offset = $el.offset();
* return [
* parseInt(Math.random() * $el.outerWidth() + offset.left),
* parseInt(Math.random() * $el.outerHeight() + offset.top)
* ];
* })
* . showAction(function(x, y) {
* // do nothing (hide the gremlin action on screen)
* })
* );
*/
define(function(require) {
"use strict";
var configurable = require('../utils/configurable');
var Chance = require('../vendor/chance');
var RandomizerRequiredException = require('../exceptions/randomizerRequired');
return function() {
var document = window.document,
body = document.body;
var defaultTouchTypes = ['tap', 'tap', 'tap', 'doubletap', 'gesture', 'gesture', 'gesture', 'multitouch', 'multitouch'];
function defaultPositionSelector() {
return [
config.randomizer.natural({ max: document.documentElement.clientWidth - 1 }),
config.randomizer.natural({ max: document.documentElement.clientHeight - 1 })
];
}
function defaultShowAction(touches) {
var fragment = document.createDocumentFragment();
touches.forEach(function(touch) {
var touchSignal = document.createElement('div');
touchSignal.style.zIndex = 2000;
touchSignal.style.background = "red";
touchSignal.style['border-radius'] = '50%'; // Chrome
touchSignal.style.borderRadius = '50%'; // Mozilla
touchSignal.style.width = "20px";
touchSignal.style.height = "20px";
touchSignal.style.position = "absolute";
touchSignal.style.webkitTransition = 'opacity .5s ease-out';
touchSignal.style.mozTransition = 'opacity .5s ease-out';
touchSignal.style.transition = 'opacity .5s ease-out';
touchSignal.style.left = (touch.x - 10 ) + 'px';
touchSignal.style.top = (touch.y - 10 ) + 'px';
var element = fragment.appendChild(touchSignal);
setTimeout(function() {
body.removeChild(element);
}, 500);
setTimeout(function() {
element.style.opacity = 0;
}, 50);
});
document.body.appendChild(fragment);
}
function defaultCanTouch() {
return true;
}
/**
* @mixin
*/
var config = {
touchTypes: defaultTouchTypes,
positionSelector: defaultPositionSelector,
showAction: defaultShowAction,
canTouch: defaultCanTouch,
maxNbTries: 10,
logger: null,
randomizer: null,
maxTouches: 2
};
/**
* generate a list of x/y around the center
* @param center
* @param points
* @param [radius=100]
* @param [rotation=0]
*/
function getTouches(center, points, radius, degrees) {
var cx = center[0],
cy = center[1],
touches = [],
slice, i, angle;
// just one touch, at the center
if (points === 1) {
return [{ x: cx, y: cy }];
}
radius = radius || 100;
degrees = degrees !== null ? (degrees * Math.PI / 180) : 0;
slice = 2 * Math.PI / points;
for (i = 0; i < points; i++) {
angle = (slice * i) + degrees;
touches.push({
x: (cx + radius * Math.cos(angle)),
y: (cy + radius * Math.sin(angle))
});
}
return touches;
}
/**
* trigger a touchevent
* @param touches
* @param element
* @param type
*/
function triggerTouch(touches, element, type) {
var touchlist = [],
event = document.createEvent('Event');
event.initEvent('touch' + type, true, true);
touchlist.identifiedTouch = touchlist.item = function(index) {
return this[index] || {};
};
touches.forEach(function(touch, i) {
var x = Math.round(touch.x),
y = Math.round(touch.y);
touchlist.push({
pageX: x,
pageY: y,
clientX: x,
clientY: y,
screenX: x,
screenY: y,
target: element,
identifier: i
});
});
event.touches = (type == 'end') ? [] : touchlist;
event.targetTouches = (type == 'end') ? [] : touchlist;
event.changedTouches = touchlist;
element.dispatchEvent(event);
config.showAction(touches);
}
/**
* trigger a gesture
* @param element
* @param startPos
* @param startTouches
* @param gesture
* @param done
*/
function triggerGesture(element, startPos, startTouches, gesture, done) {
var interval = 10,
loops = Math.ceil(gesture.duration / interval),
loop = 1;
function gestureLoop() {
// calculate the radius
var radius = gesture.radius;
if (gesture.scale !== 1) {
radius = gesture.radius - (gesture.radius * (1 - gesture.scale) * (1 / loops * loop));
}
// calculate new position/rotation
var posX = startPos[0] + (gesture.distanceX / loops * loop),
posY = startPos[1] + (gesture.distanceY / loops * loop),
rotation = typeof gesture.rotation == 'number' ? (gesture.rotation / loops * loop) : null,
touches = getTouches([posX, posY], startTouches.length, radius, rotation),
isFirst = (loop == 1),
isLast = (loop == loops);
if (isFirst) {
triggerTouch(touches, element, 'start');
} else if (isLast) {
triggerTouch(touches, element, 'end');
return done(touches);
} else {
triggerTouch(touches, element, 'move');
}
setTimeout(gestureLoop, interval);
loop++;
}
gestureLoop();
}
var touchTypes = {
// tap, like a click event, only 1 touch
// could also be a slow tap, that could turn out to be a hold
tap: function tap(position, element, done) {
var touches = getTouches(position, 1);
var gesture = {
duration: config.randomizer.integer({ min: 20, max: 700 })
};
triggerTouch(touches, element, 'start');
setTimeout(function() {
triggerTouch(touches, element, 'end');
done(touches, gesture);
}, gesture.duration);
},
// doubletap, like a dblclick event, only 1 touch
// could also be a slow doubletap, that could turn out to be a hold
doubletap: function doubletap(position, element, done) {
touchTypes.tap(position, element, function() {
setTimeout(function() {
touchTypes.tap(position, element, done);
}, 30);
});
},
// single touch gesture, could be a drag and swipe, with 1 points
gesture: function gesture(position, element, done) {
var gesture = {
distanceX: config.randomizer.integer({ min: -100, max: 200 }),
distanceY: config.randomizer.integer({ min: -100, max: 200 }),
duration: config.randomizer.integer({ min: 20, max: 500 })
};
var touches = getTouches(position, 1, gesture.radius);
triggerGesture(element, position, touches, gesture, function(touches) {
done(touches, gesture);
});
},
// multitouch gesture, could be a drag, swipe, pinch and rotate, with 2 or more points
multitouch: function multitouch(position, element, done) {
var points = config.randomizer.integer({ min: 2, max: config.maxTouches});
var gesture = {
scale: config.randomizer.floating({ min: 0, max: 2 }),
rotation: config.randomizer.natural({ min: -100, max: 100 }),
radius: config.randomizer.integer({ min: 50, max: 200 }),
distanceX: config.randomizer.integer({ min: -20, max: 20 }),
distanceY: config.randomizer.integer({ min: -20, max: 20 }),
duration: config.randomizer.integer({ min: 100, max: 1500 })
};
var touches = getTouches(position, points, gesture.radius);
triggerGesture(element, position, touches, gesture, function(touches) {
done(touches, gesture);
});
}
};
/**
* @mixes config
*/
function toucherGremlin(done) {
if (!config.randomizer) {
throw new RandomizerRequiredException();
}
var position,
posX, posY,
targetElement,
nbTries = 0;
do {
position = config.positionSelector();
posX = position[0];
posY = position[1];
targetElement = document.elementFromPoint(posX, posY);
nbTries++;
if(nbTries > config.maxNbTries) return;
} while (!targetElement || !config.canTouch(targetElement));
var touchType = config.randomizer.pick(config.touchTypes);
touchTypes[touchType](position, targetElement, logGremlin);
function logGremlin(touches, details) {
if (typeof config.showAction == 'function') {
config.showAction(touches);
}
if (config.logger && typeof config.logger.log == 'function') {
config.logger.log('gremlin', 'toucher ', touchType, 'at', posX, posY, details);
}
done();
}
}
configurable(toucherGremlin, config);
return toucherGremlin;
};
});