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pixeleditor.cpp
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pixeleditor.cpp
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#include "raylib.h"
#include <iostream>
int recone(){
DrawRectangle(0,0,50,50,BLUE);
}
int rec(int posx,int posy,int width,int height,Color color,Vector2 mp,int fiftin){
//posx = posx + 300;
int lol = posy;
for(float a = 0;a < 22;a++){
for(float i = 0;i < 22;i++){
DrawRectangle(posx+i*50,posy,width,height,BLACK);
if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin && mp.y < fiftin){
recone();
}
}
posy += 1.0f*50;
}
}
int main(void)
{
bool rec1 = false;
bool rec2 = false;
bool rec3 = false;
bool rec4 = false;
bool rec5 = false;
bool rec6 = false;
bool rec7 = false;
bool rec8 = false;
bool rec9 = false;
bool rec10 = false;
bool rec11 = false;
bool rec12 = false;
bool rec13 = false;
bool rec14 = false;
bool rec15 = false;
bool rec16 = false;
bool rec17 = false;
bool rec18 = false;
bool rec19 = false;
bool rec20 = false;
bool rec21 = false;
bool rec22 = false;
bool rec23 = false;
bool rec24 = false;
bool rec25 = false;
bool rec26 = false;
bool rec27 = false;
bool rec28 = false;
bool rec29 = false;
bool rec30 = false;
bool rec31 = false;
bool rec32 = false;
bool rec33 = false;
bool rec34 = false;
bool rec35 = false;
bool rec36 = false;
bool rec37 = false;
bool rec38 = false;
bool rec39 = false;
bool rec40 = false;
bool rec41 = false;
bool rec42 = false;
bool rec43 = false;
bool rec44 = false;
bool rec45 = false;
bool rec46 = false;
bool rec47 = false;
bool rec48 = false;
bool rec49 = false;
bool rec50 = false;
bool rec51 = false;
bool rec52 = false;
bool rec53 = false;
bool rec54 = false;
bool rec55 = false;
bool rec56 = false;
bool rec57 = false;
bool rec58 = false;
bool rec59 = false;
bool rec60 = false;
bool rec61 = false;
bool rec62 = false;
bool rec63 = false;
bool rec64 = false;
bool rec65 = false;
bool rec66 = false;
bool rec67 = false;
bool rec68 = false;
bool rec69 = false;
bool rec70 = false;
bool rec71 = false;
bool rec72 = false;
bool rec73 = false;
bool rec74 = false;
bool rec75 = false;
bool rec76 = false;
bool rec77 = false;
bool rec78 = false;
bool rec79 = false;
bool rec80 = false;
bool rec81 = false;
bool rec82 = false;
bool rec83 = false;
bool rec84 = false;
bool rec85 = false;
bool rec86 = false;
bool rec87 = false;
bool rec88 = false;
bool rec89 = false;
bool rec90 = false;
bool rec91 = false;
bool rec92 = false;
bool rec93 = false;
bool rec94 = false;
bool rec95 = false;
bool rec96 = false;
bool rec97 = false;
bool rec98 = false;
bool rec99 = false;
bool rec100 = false;
bool rec101 = false;
bool rec102 = false;
bool rec103 = false;
bool rec104 = false;
bool rec105 = false;
bool rec106 = false;
bool rec107 = false;
bool rec108 = false;
bool rec109 = false;
bool rec110 = false;
bool rec111 = false;
bool rec112 = false;
bool rec113 = false;
bool rec114 = false;
bool rec115 = false;
bool rec116 = false;
bool rec117 = false;
bool rec118 = false;
bool rec119 = false;
bool rec120 = false;
bool rec121 = false;
bool rec122 = false;
bool rec123 = false;
bool rec124 = false;
bool rec125 = false;
bool rec126 = false;
bool rec127 = false;
bool rec128 = false;
bool rec129 = false;
bool rec130 = false;
bool rec131 = false;
bool rec132 = false;
bool rec133 = false;
bool rec134 = false;
bool rec135 = false;
bool rec136 = false;
bool rec137 = false;
bool rec138 = false;
bool rec139 = false;
bool rec140 = false;
bool rec141 = false;
bool rec142 = false;
bool rec143 = false;
bool rec144 = false;
bool rec145 = false;
bool rec146 = false;
bool rec147 = false;
bool rec148 = false;
bool rec149 = false;
bool rec150 = false;
bool rec151 = false;
bool rec152 = false;
bool rec153 = false;
bool rec154 = false;
bool rec155 = false;
bool rec156 = false;
bool rec157 = false;
bool rec158 = false;
bool rec159 = false;
bool rec160 = false;
bool rec161 = false;
bool rec162 = false;
bool rec163 = false;
bool rec164 = false;
bool rec165 = false;
bool rec166 = false;
bool rec167 = false;
bool rec168 = false;
bool rec169 = false;
bool rec170 = false;
bool rec171 = false;
bool rec172 = false;
bool rec173 = false;
bool rec174 = false;
bool rec175 = false;
bool rec176 = false;
bool rec177 = false;
bool rec178 = false;
bool rec179 = false;
bool rec180 = false;
bool rec181 = false;
bool rec182 = false;
bool rec183 = false;
bool rec184 = false;
bool rec185 = false;
bool rec186 = false;
bool rec187 = false;
bool rec188 = false;
bool rec189 = false;
bool rec190 = false;
bool rec191 = false;
bool rec192 = false;
bool rec193 = false;
bool rec194 = false;
bool rec195 = false;
bool rec196 = false;
bool rec197 = false;
bool rec198 = false;
bool rec199 = false;
bool rec200 = false;
bool rec201 = false;
bool rec202 = false;
bool rec203 = false;
bool rec204 = false;
bool rec205 = false;
bool rec206 = false;
bool rec207 = false;
bool rec208 = false;
bool rec209 = false;
bool rec210 = false;
bool rec211 = false;
bool rec212 = false;
bool rec213 = false;
bool rec214 = false;
bool rec215 = false;
bool rec216 = false;
bool rec217 = false;
bool rec218 = false;
bool rec219 = false;
bool rec220 = false;
bool rec221 = false;
bool rec222 = false;
bool rec223 = false;
bool rec224 = false;
bool rec225 = false;
bool rec226 = false;
bool rec227 = false;
bool rec228 = false;
bool rec229 = false;
bool rec230 = false;
bool rec231 = false;
bool rec232 = false;
bool rec233 = false;
bool rec234 = false;
bool rec235 = false;
bool rec236 = false;
bool rec237 = false;
bool rec238 = false;
bool rec239 = false;
bool rec240 = false;
bool rec241 = false;
bool rec242 = false;
bool rec243 = false;
bool rec244 = false;
bool rec245 = false;
bool rec246 = false;
bool rec247 = false;
bool rec248 = false;
bool rec249 = false;
bool rec250 = false;
bool rec251 = false;
bool rec252 = false;
bool rec253 = false;
bool rec254 = false;
bool rec255 = false;
bool rec256 = false;
bool rec257 = false;
bool rec258 = false;
bool rec259 = false;
bool rec260 = false;
bool rec261 = false;
bool rec262 = false;
bool rec263 = false;
bool rec264 = false;
bool rec265 = false;
bool rec266 = false;
bool rec267 = false;
bool rec268 = false;
bool rec269 = false;
bool rec270 = false;
bool rec271 = false;
bool rec272 = false;
bool rec273 = false;
bool rec274 = false;
bool rec275 = false;
bool rec276 = false;
bool rec277 = false;
bool rec278 = false;
bool rec279 = false;
bool rec280 = false;
bool rec281 = false;
bool rec282 = false;
bool rec283 = false;
bool rec284 = false;
bool rec285 = false;
bool rec286 = false;
bool rec287 = false;
bool rec288 = false;
bool rec289 = false;
bool rec290 = false;
bool rec291 = false;
bool rec292 = false;
bool rec293 = false;
bool rec294 = false;
bool rec295 = false;
bool rec296 = false;
bool rec297 = false;
bool rec298 = false;
bool rec299 = false;
bool rec300 = false;
bool rec301 = false;
bool rec302 = false;
bool rec303 = false;
bool rec304 = false;
bool rec305 = false;
bool rec306 = false;
bool rec307 = false;
bool rec308 = false;
bool rec309 = false;
bool rec310 = false;
bool rec311 = false;
bool rec312 = false;
bool rec313 = false;
bool rec314 = false;
bool rec315 = false;
bool rec316 = false;
bool rec317 = false;
bool rec318 = false;
bool rec319 = false;
bool rec320 = false;
bool rec321 = false;
bool rec322 = false;
bool rec323 = false;
bool rec324 = false;
bool rec325 = false;
bool rec326 = false;
bool rec327 = false;
bool rec328 = false;
bool rec329 = false;
bool rec330 = false;
bool rec331 = false;
bool rec332 = false;
bool rec333 = false;
bool rec334 = false;
bool rec335 = false;
bool rec336 = false;
bool rec337 = false;
bool rec338 = false;
bool rec339 = false;
bool rec340 = false;
bool rec341 = false;
bool rec342 = false;
bool rec343 = false;
bool rec344 = false;
bool rec345 = false;
bool rec346 = false;
bool rec347 = false;
bool rec348 = false;
bool rec349 = false;
bool rec350 = false;
bool rec351 = false;
//1100
bool rec352 = false;
bool rec353 = false;
bool rec354 = false;
bool rec355 = false;
bool rec356 = false;
bool rec357 = false;
bool rec358 = false;
bool rec359 = false;
bool rec360 = false;
bool rec361 = false;
bool rec362 = false;
bool rec363 = false;
bool rec364 = false;
bool rec365 = false;
bool rec366 = false;
bool rec367 = false;
//WHY DID YOU READ THE CODE, U SPEND YOUR TIME!!
bool rec368 = false;
bool rec369 = false;
bool rec370 = false;
bool rec371 = false;
bool rec372 = false;
bool rec373 = false;
bool rec374 = false;
bool rec375 = false;
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 1100;
const int screenHeight = 800;
const char *fileNamepng = "pxelart.png";
int fiftin = 50; // very hard too understand but its true, fiftin = fiftin = fiftin = 50
Color color = BLUE;
InitWindow(screenWidth, screenHeight, "Zakar Engine Pixel Editor");
Color colore = BLACK;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Vector2 mp;
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
if(IsMouseButtonDown(MOUSE_BUTTON_LEFT)){
color = BLUE;
}
if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin && mp.y < fiftin){
rec1 = true;
}
if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin){
rec2 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin){
rec3 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin){
rec4 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin){
rec5 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin){
rec6 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin){
rec7 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin){
rec8 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin){
rec9 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin){
rec10 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin){
rec11 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin){
rec12 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin){
rec13 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin){
rec14 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin){
rec15 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin){
rec16 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin){
rec17 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin){
rec18 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin){
rec19 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin){
rec20 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin){
rec21 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin){
rec22 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1100 && mp.y < fiftin){
rec23 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+50){
rec24 = true;
}
//50
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+50){
rec25 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+50){
rec26 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+50){
rec27 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+50){
rec28 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+50){
rec29 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+50){
rec30 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+50){
rec31 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+50){
rec32 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+50){
rec33 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+50){
rec34 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+50){
rec35 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+50){
rec36 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+50){
rec37 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+50){
rec38 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+50){
rec39 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+50){
rec40 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+50){
rec41 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+50){
rec42 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+50){
rec43 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+50){
rec44 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+50){
rec45 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+100){
rec46 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+100){
rec47 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+100){
rec48 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+100){
rec49 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+100){
rec50 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+100){
rec51 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+100){
rec52 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+100){
rec53 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+100){
rec54 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+100){
rec55 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+100){
rec56 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+100){
rec57 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+100){
rec58 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+100){
rec59 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+100){
rec60 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+100){
rec61 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+100){
rec62 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+100){
rec63 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+100){
rec64 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+100){
rec65 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+100){
rec66 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+100){
rec67 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+150){
rec68 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+150){
rec69 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+150){
rec70 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+150){
rec71 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+150){
rec72 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+150){
rec73 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+150){
rec74 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+150){
rec75 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+150){
rec76 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+150){
rec77 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+150){
rec78 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+150){
rec79 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+150){
rec80 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+150){
rec81 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+150){
rec82 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+150){
rec83 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+150){
rec84 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+150){
rec85 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+150){
rec86 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+150){
rec87 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+150){
rec88 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+150){
rec89 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+200){
rec90 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+200){
rec91 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+200){
rec92 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+200){
rec93 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+200){
rec94 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+200){
rec95 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+200){
rec96 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+200){
rec97 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+200){
rec98 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+200){
rec99 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+200){
rec100 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+200){
rec101 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+200){
rec102 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+200){
rec103 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+200){
rec104 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+200){
rec105 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+200){
rec106 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+200){
rec107 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+200){
rec108 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+200){
rec109 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+200){
rec110 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+200){
rec111 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+250){
rec112 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+250){
rec113 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+250){
rec114 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+250){
rec115 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+250){
rec116 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+250){
rec117 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+250){
rec118 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+250){
rec119 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+250){
rec120 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+250){
rec121 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+250){
rec122 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+250){
rec123 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+250){
rec124 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+250){
rec125 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+250){
rec126 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+250){
rec127 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+250){
rec128 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+250){
rec129 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+250){
rec130 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+250){
rec131 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+250){
rec132 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+250){
rec133 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+300){
rec134 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+300){
rec135 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+300){
rec136 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+300){
rec137 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+300){
rec138 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+300){
rec139 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+300){
rec140 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+300){
rec141 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+300){
rec142 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+300){
rec143 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+300){
rec144 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+300){
rec145 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+300){
rec146 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+300){
rec147 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+300){
rec148 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+300){
rec149 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+300){
rec150 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+300){
rec151 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+300){
rec152 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+300){
rec153 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+300){
rec154 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+300){
rec155 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+350){
rec156 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+350){
rec157 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+350){
rec158 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+350){
rec159 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+350){
rec160 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+350){
rec161 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+350){
rec162 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+350){
rec163 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+350){
rec164 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+350){
rec165 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+350){
rec166 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+350){
rec167 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+350){
rec168 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+350){
rec169 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+350){
rec170 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+350){
rec171 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+350){
rec172 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+350){
rec173 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+350){
rec174 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+350){
rec175 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+350){
rec176 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+350){
rec177 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+400){
rec178 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+400){
rec179 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+400){
rec180 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+400){
rec181 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+400){
rec182 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+400){
rec183 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+400){
rec184 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+400){
rec185 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+400){
rec186 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+400){
rec187 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+400){
rec188 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+400){
rec189 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+400){
rec190 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+400){
rec191 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+400){
rec192 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+400){
rec193 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+400){
rec194 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+400){
rec195 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+400){
rec196 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+400){
rec197 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+400){
rec198 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+400){
rec199 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+450){
rec200 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+450){
rec201 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+450){
rec202 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+450){
rec203 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+450){
rec204 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+450){
rec205 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+450){
rec206 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+450){
rec207 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+450){
rec208 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+450){
rec209 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+450){
rec210 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+450){
rec211 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+450){
rec212 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+450){
rec213 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+450){
rec214 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+450){
rec215 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+450){
rec216 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+450){
rec217 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+450){
rec218 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+450){
rec219 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+450){
rec220 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+450){
rec221 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+500){
rec222 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+500){
rec223 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+500){
rec224 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+500){
rec225 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+500){
rec226 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+500){
rec227 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+500){
rec228 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+500){
rec229 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+500){
rec230 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+500){
rec231 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+500){
rec232 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+500){
rec233 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+500){
rec234 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+500){
rec235 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+500){
rec236 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+500){
rec237 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+500){
rec238 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+500){
rec239 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+500){
rec240 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+500){
rec241 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+500){
rec242 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+500){
rec243 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+550){
rec244 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+550){
rec245 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+550){
rec246 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+550){
rec247 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+550){
rec248 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+250 && mp.y < fiftin+550){
rec249 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+300 && mp.y < fiftin+550){
rec250 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+350 && mp.y < fiftin+550){
rec251 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+400 && mp.y < fiftin+550){
rec252 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+450 && mp.y < fiftin+550){
rec253 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+500 && mp.y < fiftin+550){
rec254 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+550 && mp.y < fiftin+550){
rec255 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+600 && mp.y < fiftin+550){
rec256 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+650 && mp.y < fiftin+550){
rec257 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+700 && mp.y < fiftin+550){
rec258 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+750 && mp.y < fiftin+550){
rec259 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+800 && mp.y < fiftin+550){
rec260 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+850 && mp.y < fiftin+550){
rec261 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+900 && mp.y < fiftin+550){
rec262 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+950 && mp.y < fiftin+550){
rec263 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1000 && mp.y < fiftin+550){
rec264 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+1050 && mp.y < fiftin+550){
rec265 = true;
}
else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+0 && mp.y < fiftin+600){
rec266 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+50 && mp.y < fiftin+600){
rec267 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+100 && mp.y < fiftin+600){
rec268 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+150 && mp.y < fiftin+600){
rec269 = true;
}else if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && mp.x < fiftin+200 && mp.y < fiftin+600){