One of the most unique and useful abilities of JavaScript is it's ability to manipulate the DOM. But what is the DOM, and how do we go about changing it? Let's jump right in...
What is DOM in relation to a webpage?
- The Document Object Model is a tree-like representation of the contents on a webpage or document.
What's the difference between a "node" and an "element"?
- A "node" is any object in the DOM hierarchy while an "element" is one specific node.
- "Nodes" can include elements, text content inside an element, code comment blocks not visible to the user, the document itself and even abstract types like "fragments".
How do you target nodes with "selectors"?
- There are several ways, with CSS style-selectors, to target a node.
<div class="display"></div>
can be selected as follows:div
div.display
.display
- There are also relational selectors such as
firstChild
orlastSibling
. - Combined with "Query Selectors", this is how you can target a node using JavaScript
- i.e.
document.querySelector(".display");
would select the div above.What are the basic methods for finding/adding/removing and altering DOM nodes?
- As mentioned above, you can find nodes in the DOM using query selectors.
- To create an element, use
document.createElement(tagName[, options])
- i.e.
const div = document.createElement('div');
will create a div element. However, this div has not been added to the webpage yet. - To append this element, use
parentNode.appendChild(childNode)
- i.e.
parentNode.appendChild(div);
- To remove this element, parentNode.removeChild(child)
- This will remove child from parentNode on the DOM and returns reference to child.
- i.e.
parentNode.removeChild(div);
- Once you have a reference to an element, as above, you can alter it in many ways.
div.style.color = 'blue';
adds the indicated style rulediv.setAttribute('id', 'theDiv');
sets the id attribute of our div totheDiv
.
What is the difference between a "nodelist" and an "array of nodes"?
- A "nodelist" looks like an array, but it is missing several methods that come with an Array.
- A solution to this problem is to use the spread operator or Array.from() to convert a nodelist into an array.
How do "events" and "listeners" work? What are three ways to use events in your code?
- "Events" are how you make your webpage dynamic. They are triggered by "listeners", and can fire when the page loads, when you click your mouse, when you push keys on your keyboard, and many, many more.
- The three primary ways to use events are:
- By attaching scripts to event attributes on elements in the HTML document.
<button onclick="alert(this.tagName)">Click Me</button>
- By setting the "on_event_" property on the DOM object in your JavaScript.
- By attaching event listeners to the nodes in your JavaScript.
// the html file
<button id="btn">Click Me</button>
// the JavaScript file
var btn = document.querySelector(‘#btn’);
btn.onclick = (e) => alert(e.target.tagName);
// the html file
<button id="btn">Click Me Too</button>
// the JavaScript file
var btn = document.querySelector('#btn');
btn.addEventListener(‘click’, (e) => {
alert(e.target.tagName);
});
How does "bubbling" work?
- Bubbling is a form of "event propagation."
- It is an efficient method for firing an event on multiple elements -- starting from the innermost element -- and "bubbling" up to outer elements.
The DOM (or Document Object Model) is a tree-like representation of the contents of a webpage - a tree of "nodes" with different relationships depending on how they're arranged in the HTML document.
<div id="container">
<div class="display"></div>
<div class="controls"></div>
</div>
In the above example, the <div class="display"></div>
is a "child" of <div id="container"></div>
and a sibling to <div class="controls"></div>
. Think of it like a family tree. <div id="container"></div>
is a parent, with its children on the next level, each on their own "branch".
When working with the DOM, you use "selectors" to target the nodes you want to work with. You can use a combination of CSS-style selectors and relationship properties to target the nodes you want. Let's start with CSS-style selectors. In the above example, you could use the following selectors to refer to <div class="display"></div>
:
- div.display
- .display
- #container > .display
- div#container > div.display
You can also use relational selectors (i.e. firstChild
or lastSibling
etc.) with special properties owned by the nodes.
const container = document.querySelector('#container');
// select the #container div (don't worry about the syntax, we'll get there)
console.dir(container.firstChild);
// select the first child of #container => .display
const controls = document.querySelector('.controls');
// select the .controls div
console.dir(controls.previousSibling);
// selects the prior sibling => .display
So you're identifying a certain node based on its relationships to the nodes around it.
When your HTML code is parsed by a web browser, it is converted to the DOM as was mentioned above. One of the primary differences is that these nodes are objects that have many properties and methods attached to them. These properties and methods are the primary tools we are going to use to manipulate our webpage with JavaScript. We'll start with the query selectors - those that help you target nodes.
- element.querySelector(selector) returns reference to the first match of selector
- element.querySelectorAll(selectors) returns a "nodelist" containing references to all of the matches of the selectors *There are several other, more specific queries, that offer potential (marginal) performance benefits, but we won't be going over them now.
It's important to note that when using querySelectorAll, the return value is not an array. It looks like an array, and it somewhat acts like an array, but it's really a "nodelist". The big distinction is that several array methods are missing from nodelists. One solution, if problems arise, is to convert the nodelist into an array. You can do this with Array.from() or the spread operator.
- document.createElement(tagName[, options]) creates a new element of tag type tagName.
[options]
in this case means you can add some optional parameters to the function. Don't worry about these at this point.
const div = document.createElement('div');
This function does NOT put your new element into the DOM - it simply creates it in memory. This is so that you can manipulate the element (by adding styles, classes, ids, text etc.) before placing it on the page. You can place the element into the DOM with one of the following methods.
- parentNode.appendChild(childNode) appends childNode as the last child of parentNode
- parentNode.insertBefore(newNode, referenceNode) inserts newNode into parentNode before referenceNode
- parentNode.removeChild(child) removes child from parentNode on the DOM and returns reference to child
When you have a reference to an element, you can use that reference to alter the element's own properties. This allows you to do many useful alterations, like adding/removing and altering attributes, changing classes, adding inline style information and more.
const div = document.createElement('div');
// create a new div referenced in the variable 'div'
div.style.color = 'blue';
// adds the indicated style rule
div.style.cssText = 'color: blue; background: white';
// adds several style rules
div.setAttribute('style', 'color: blue; background: white');
// adds several style rules
See DOM Enlightenment's section on CSS Style rules for more info on inline styles.
Generally style rules are the same as in CSS with the exception that hyphenated rules are changed to camelCase. I.E. "background-color" becomes "backgroundColor".
div.setAttribute('id', 'theDiv');
// if id exists update it to 'theDiv' else create an id
// with value "theDiv"
div.getAttribute('id');
// returns value of specified attribute, in this case
// "theDiv"
div.removeAttribute('id');
// removes specified attribute
See MDNs section on HTML Attributes for more info on available attributes.
div.classList.add('new');
// adds class "new" to your new div
div.classList.remove('new');
// remove "new" class from div
div.classList.toggle('active');
// if div doesn't have class "active" then add it, or if
// it does, then remove it
It is often standard (and more clean) to toggle a CSS style rather than adding and removing inline CSS.
div.textContent = 'Hello World!'
// creates a text node containing "Hello World!" and
// inserts it in div
div.innerHTML = '<span>Hello World!</span>';
// renders the html inside div
*Note that textContent is preferable for adding text, and innerHTML should be used sparingly as it can create security risks if misused.
Let's take a minute to review what we've covered and give you a chance to practice this stuff before moving on. Check out this example of creating and appending a DOM element to a webpage.
// your html file:
<body>
<h1>
THE TITLE OF YOUR WEBPAGE
</h1>
<div id="container"></div>
</body>
// your javascript file
const container = document.querySelector('#container');
const content = document.createElement('div');
content.classList.add('content');
content.textContent = 'This is the glorious text-content!';
container.appendChild(content);
In the JavaScript file, first we get a reference to the container
div that already exists in our HTML. Then we create a new div and store it in the variable content
. We add a class and some text to the content
div and finally append that div to container
. All in all it's a simple process. After the JavaScript code is run, our DOM tree will look like this:
// The DOM
<body>
<h1>
THE TITLE OF YOUR WEBPAGE
</h1>
<div id="container">
<div class="content">
This is the glorious text-content!
</div>
</div>
</body>
Keep in mind that the JavaScript does not alter your HTML, but the DOM - your HTML file will look the same, but the JavaScript changes what the browser renders.
Important note: Your JavaScript, for the most part, is run whenever the JS file is run, or when the script tag is encountered in the HTML. If you are including your JavaScript at the top of your file, many of these DOM manipulation methods will not work because the JS code is being run before the nodes are created in the DOM. The simplest way to fix this is to include your JavaScript at the bottom of your HTML file so that it gets run after the DOM nodes are parsed and created.
Copy the example above into files on your own computer. To make it work you'll need to supply the rest of the HTML skeleton and either link your javascript file, or put the javascript into a script tag on the page. Make sure everything is working before moving on!
Add the following elements to the container using ONLY javascript - do not add any HTML or CSS code.
- a
<p>
with red text that says "Hey I'm red!" - an
<h3>
with blue text that says "I'm a blue h3!" - a
<div>
with a black border and pink background color with the following elements inside of it:- another
<h1>
that says "I'm in a div" - a
<p>
that says "ME TOO!" - Hint for this one: after creating the div with createElement, append the
<h1>
and<p>
to it before adding it to the container.
- another
Now that we have a handle on manipulating the DOM with JavaScript, the next step is learning how to make that happen dynamically, or on demand! Events are how you make that magic happen on your pages. Events are actions that occur on your webpage such as mouse-clicks or keypresses, and using JavaScript we can make our webpage listen and react to these events.
There are three primary ways to go about this: you can attach functions attributes directly on your HTML elements, you can set the "on_event_" property on the DOM object in your JavaScript, or you can attach event listeners to the nodes in your JavaScript. Event listeners are definitely the preferred method, but you will regularly see the others in use, so we're going to cover all three.
We're going to create 3 buttons that all alert "BUTTON" when clicked. Try them all out using your own HTML file, or using something like CodePen.
<button onclick="alert('Hello World')">Click Me</button>
This solution is less than ideal because we're cluttering our HTML with JavaScript. Also, we can only have 1 "onclick" event per element.
// the html file
<button id="btn">Click Me</button>
// the JavaScript file
var btn = document.querySelector('#btn');
btn.onclick = () => alert("Hello World");
(need to review arrow functions? LINK)
This is a little better. We've moved the JS out of the HTML and into a JS file, but we still have the problem that a DOM element can only have 1 "onclick" property.
// the html file
<button id="btn">Click Me Too</button>
// the JavaScript file
var btn = document.querySelector('#btn');
btn.addEventListener('click', () => {
alert("Hello World");
});
Now, we maintain separation of concerns, and we also allow multiple event listeners if need arise. Method 3 is much more flexible and powerful, though it is a bit more complex to set up.
Note that all 3 of these methods can be used with named functions like so:
// the html file
// METHOD 1
<button onclick="alertFunction()">CLICK ME BABY</button>
function alertFunction() {
alert("YAY! YOU DID IT!");
}
// METHOD 2
btn.onclick = alertFunction
// METHOD 3
btn.addEventListener('click', alertFunction);
Using named functions can clean up your code considerably, and is a really good idea if the function is something that you are going to want to do in multiple places.
With all three methods we can access more information about the event by passing a parameter to the function that we are calling. Try this out on your own machine:
btn.addEventListener('click', function(e){
console.log(e)
})
The e
in that function is an object that references the event itself. Within that object you have access to many useful properties and functions such as which mouse button or key was pressed, or information about the event's target - the DOM node that was clicked.
Try this:
btn.addEventListener('click', function(e){
console.log(e.target)
})
and now this:
btn.addEventListener('click', function(e){
e.target.style.background = 'blue'
})
pretty cool eh?
This might seem like a lot of code if you're attaching lots of similar event listeners to many elements. There's a few ways to go about doing that more efficiently. We learned above that we can get a nodelist of all of the items matching a specific selector with querySelectorAll('selector')
. In order to add a listener to each of them we simply need to iterate through the whole list like so:
<div id="container">
<button id="1">Click Me</button>
<button id="2">Click Me</button>
<button id="3">Click Me</button>
</div>
// buttons is a node list. It looks and acts much like an array.
const buttons = document.querySelectorAll('button');
// we use the .forEach method to iterate through each button
buttons.forEach((button) => {
// and for each one we add a 'click' listener
button.addEventListener('click', (e) => {
alert(button.id);
});
});
This is just the tip of the iceberg when it comes to DOM manipulation and event handling, but it's enough to get you started with some exercises. In our examples so far we have been using the 'click' event exclusively, but there are many more available to you.
Some useful events include:
- click
- dblclick
- keypress
- keydown
- keyup
You can find a more complete list with explanations of each event on this page.
Manipulating web pages is the primary benefit of the JavaScript language! These techniques are things that you are likely to be messing with every day as a front-end developer, so let's practice!
- Do the first exercise in Wes Bos's JavaScript30 program by cloning the repo at https://github.com/wesbos/JavaScript30. Check out the Video Tutorial for instructions on the project.
- Go back to your "Rock Paper Scissors" game from a previous lesson and give it a simple UI so that the player can play the game by clicking on buttons rather than typing their answer in a prompt.
- Copy your original code into a new file so you don't lose it.
- For now, remove the logic that plays exactly five rounds.
- Create three buttons, one for each selection. Add an event listener to the buttons that calls your
playRound
function with the correctplayerSelection
every time a button is clicked. (you can keep the console.logs for this step) - Add a
div
for displaying results and change all of yourconsole.log
s into DOM methods. - Display the running score, and announce a winner of the game once one player reaches 5 points.
- You will likely have to refactor (rework/rewrite) your original code to make it work for this. That's OK! Reworking old code is an important part of the programmer's life.
- Don't forget to go back and add your new version to the original Rock Paper Scissors Project!
- Eloquent JS - DOM
- Eloquent JS - Handling Events
- DOM Enlightenment
- JavaScript30
- If you've already learned jQuery then this website will help you figure out how to do things without it.