You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The debuffs applied during Superchain Theory 1 split the party into
tanks/healers and DPS:
One role is responsible for placing and resolving the aspected towers.
The other role will spread for the Heavensflame AoEs.
Because of this, the movement after the third set of shapes is fixed:
Tanks + Healers Heavensflame, DPS towers
DPS Heavensflame, Tanks + Healers towers
Limit Cut
Limit Cut can be broken into two parts- the first four dashes, and the last
four dashes.
Within each block of four dashes, the center add will do a small 270-degree
cleave in the middle twice, and fire two beams at the two closest players
twice, all in a random order.
1. Athena appears at a random vertex and all players get
numbered.
Take up your initial positions, relative to Athena's position.
2 and 4: Note the starting position is not directly in front
of Athena.
5 and 7: Start towards the center of the arena to prepare to
bait the first pair of beams.
2. First set of four dashes.
The add in the middle will begin a set of two cleaves, and two pairs
of beams in a random order.
The boss dashes 1.
1 and 3: Move just out of the residual fire puddle to
prepare to bait 3's dash.
2 and 4: Move to stand along the edge to prepare to bait 2's
dash.
3. The boss dashes 2.
2 and 4: Move just out of the residual fire puddle to
prepare to bait 4's dash.
In this example, the center add now fires beams at the two closest
players (5 and 7), but this could come earlier or later.
When 5 and 7 get hit by the beams, they move out to the edge, while
the next pair of players (6 and 8) move in to prepare to bait the next
set of beams.
4. The boss dashes 3.
1 and 3: Move ahead of 5 and 7, and prepare to bait beams.
5 and 7: Stack together next to the fire puddle left behind
by 1 and 3 to prepare for the stack.
5. The boss dashes 4.
2 and 4: Move ahead of 6 and 8, and prepare to bait beams.
6 and 8: Stack together next to the fire puddle left behind
by 2 and 4 to prepare for the stack.
In this example, the center add now fires beams at the two closest
players (6 and 8), but this could come earlier.
When 6 and 8 get hit by the beams, they move out to the edge, while
the next pair of players (1 and 3) move in to prepare to bait the next
set of beams.
6. Second set of four dashes.
The add in the middle will begin another set of two cleaves, and two
pairs of beams in a random order.
The boss dashes 5.
5 and 7: Move just out of the residual fire puddle to
prepare to bait 7's dash.
As space is running out, 1 and 3 should try to move as far clockwise
as they can to avoid 1's beam clipping 5 and 7.
7. The boss dashes 6.
The first fire puddle left behind when the boss dashed 1 will
disappear.
In this example, the center add now fires beams at the two closest
players (1 and 3), but this could come earlier or later.
When 1 and 3 get hit by the beams, they move out to the edge, while
the next pair of players (2 and 4) move in to prepare to bait the next
set of beams.
8. The boss dashes 7.
The second fire puddle left behind when the boss dashed 2 will
disappear.
2 and 4 should try to move as far clockwise as they can to avoid 2's
beam clipping 6 and 8.
9. The boss dashes 8.
In this example, the center add now fires beams at the two closest
players (2 and 4), but this could happen earlier.
All players move to (true) North to prepare for Theos's Ultima.
Frequently Asked Questions
[Damage Down] How strong is the damage down debuff in this fight?
The Damage Down debuff in this phase lowers a player's damage by
38%.
[Palladion (Limit Cut)] Why does 2 and 4 resolve their stack along the
edge, instead of at the vertex?
Athena's dash deals damage based on how far she had to dash to get to
the next player (players take extra damage if they are within a certain
distance to Athena).
Putting 2 and 4 North results in this dash to 5 (and 7) being close
enough to the previous player that 5 and 7 may now get killed as a result.
[Superchain Theory 2] How am I still getting hit by the angel beams?
The angel beams in the middle of Superchain Theory 2 do not
split the arena into four columns of equal width.
As you can see from the diagram here, the beams are actually slightly
displaced (in this example, the party needed to dodge east).