layout | title | parent | nav_order | grand_parent | permalink |
---|---|---|---|---|---|
default |
P11S |
Savage Raids |
11 |
6.0 Endwalker |
/6.0_endwalker/savage_raids/p11s/ |
Game8 is using an updated version of Hamkatsu's strat, with ZizieZip's updated Light and Darkness strat.
{% include youtube.html id="-EM-XR6qocU" %}
- Check the Shadowed Messengers strat:
- Japanese parties will begin Shadowed Messengers with the boss facing true West. This results in two movements while dodging all the AoEs, but doesn't rely on the MT looking for the Light clone.
- English groups will have the MT face the boss towards the Light clone (or directly opposite), resulting in one less movement from the dodge.
- Check who adjusts for (Dark) Jury Overruling:
- Japanese parties will generally stick to the macro and have the DPS rotate clockwise to their respective T/H partners.
- English parties may opt to have the T/H rotate anti-clockwise to join their DPS partners instead.
{% include_relative macros/p11s.en.txt %}
{% include_relative macros/p11s.jp.txt %}
The colours indicate the pairs positions (MT/D3 are on red, etc).
XIVLauncher WaymarkPresetPlugin positions
{
"Name":"P11S",
"MapID":941,
"A":{"X":100.0,"Y":0.0,"Z":87.0,"ID":0,"Active":true},
"B":{"X":113.0,"Y":0.0,"Z":100.0,"ID":1,"Active":true},
"C":{"X":100.0,"Y":0.0,"Z":113.0,"ID":2,"Active":true},
"D":{"X":87.0,"Y":0.0,"Z":100.0,"ID":3,"Active":true},
"One":{"X":90.8,"Y":0.0,"Z":90.8,"ID":4,"Active":true},
"Two":{"X":109.2,"Y":0.0,"Z":90.8,"ID":5,"Active":true},
"Three":{"X":109.2,"Y":0.0,"Z":109.2,"ID":6,"Active":true},
"Four":{"X":90.8,"Y":0.0,"Z":109.2,"ID":7,"Active":true}
}
You may see the square markers rotated 90 degrees clockwise in Japanese parties.
XIVLauncher WaymarkPresetPlugin positions
{
"Name":"P11S (JP)",
"MapID":941,"A":{"X":100.0,"Y":0.0,"Z":87.0,"ID":0,"Active":true},
"B":{"X":113.0,"Y":0.0,"Z":100.0,"ID":1,"Active":true},
"C":{"X":100.0,"Y":0.0,"Z":113.0,"ID":2,"Active":true},
"D":{"X":87.0,"Y":0.0,"Z":100.0,"ID":3,"Active":true},
"One":{"X":109.2,"Y":0.0,"Z":90.8,"ID":4,"Active":true},
"Two":{"X":109.2,"Y":0.0,"Z":109.2,"ID":5,"Active":true},
"Three":{"X":90.8,"Y":0.0,"Z":109.2,"ID":6,"Active":true},
"Four":{"X":90.8,"Y":0.0,"Z":90.8,"ID":7,"Active":true}
}
(Credit: u/ExiaKuromonji)
During Dark and Light, the boss will tether the party together with two solid tethers (one light, one dark), and two split tethers (light on one side, and dark on the other).
The boss will then go through the basic mechanics of the fight, which need to be resolved together with the tethers.
The party will always rotate clockwise to resolve the upcoming mechanics.
[Damage Down] How strong is the damage down debuff in this fight?
The Damage Down debuff in this phase lowers a player's damage by 39%. |
[Letter of the Law] Why is the split N/E vs S/W, and not N/W vs S/E like before?
This is because the logic is "from your base positions, rotate clockwise as needed". For most other mechanics, the base positions are E/W, which means the MT group takes W or N, while the ST group takes E or S. With Letter of the Law, the "natural" position there (supposedly) is the usual "tanks North, party South". By then applying the same logic above, you then get "tanks N or E, party S or W". |