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Aeon3-Patch3 beambreak ghost breaks #499

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jkbhagatio opened this issue Feb 2, 2024 · 4 comments
Open

Aeon3-Patch3 beambreak ghost breaks #499

jkbhagatio opened this issue Feb 2, 2024 · 4 comments
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bug Something isn't working help-wanted Extra attention is needed

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@jkbhagatio
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Noticed this around 2024-02-02 15:15, without mice being near

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@jkbhagatio jkbhagatio added the bug Something isn't working label Feb 2, 2024
@jkbhagatio jkbhagatio self-assigned this Feb 2, 2024
@Dario55
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Dario55 commented Feb 2, 2024 via email

@jkbhagatio jkbhagatio added this to the Social0.2 Ongoing milestone Feb 3, 2024
@jkbhagatio
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About this: I think this may still be happening even with the state machine
business in the miceopyton if there is a pellet or some dust in front of
the beam. The key is that this should not affect pellet counts anymore.
I guess if this happen the rule should be go down and clean che chute

Yes agreed. We cleaned the chute when we noticed this, and thereafter didn't notice this issue again, so closing now.

@Dario55
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Dario55 commented Mar 8, 2024

Reopening because the issue came back. In order to tackle this problem new chute have been 3D printed in black. This has been tested with mice on 07/03/2024, aeon4, 4 mice experiment, black chute on patch1. Before we ran a dry test (but not full 1000 pellets test), that showed that the noise in the black chute cause bz occlusion (that we suspected was causing the feeder high FP rate, see plot below) was greatly diminished. Unfortunately that was not the case with real mice. After 24 h the same erratic behaviour appeared.

One action point i may suggest are to save the beam brake output both during real experiments and 1000 feeder test, to have a better sense of what the signal looks like when FP or FN occurs, and possibly increase the detection threshold to 55000, do be far from the range of the noise )currentlyI suspect might be 30000.

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@Dario55 Dario55 added the help-wanted Extra attention is needed label Mar 8, 2024
@glopesdev
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@Dario55 we can record the raw stream by adding a new USB cable to every patch and software timestamping the raw sensor values, but we probably should do this in a separate experiment.

@glopesdev glopesdev removed this from the Social0.2 Ongoing milestone May 15, 2024
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