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This repository has been archived by the owner on Nov 13, 2024. It is now read-only.
Seems the last bug is vertices being merged when they shouldn't. This is because vertices are merged based on distance, when it should be based on comparing intersecting plane triplets on multiple vertices.
Right now this distance merging fails on sharply angled planes where vertices that are very close to each other get merged and create polygons which causes degenerate edges on polygons
A B C ---->--->*
| <---
/B C
A,B,C are vertices, and thee edge BC is followed by CB
This causes problems further on in the pipeline.
There are several CSG bugs, most of them seem to have to do with merging vertices
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