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Brute Force Pathfinding.monkey2
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Brute Force Pathfinding.monkey2
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#Import "<std>"
#Import "<mojo>"
Using std..
Using mojo..
' Large maps require super CPU!! (2020)
Global mapwidth:Int=8
Global mapheight:Int=8
Global tilewidth:Int,tileheight:Int
Global maxpathlen:Int=25
Global path:Int[] = New Int[maxpathlen]
Global map:Int[,]
Class MyWindow Extends Window
Field sx:Int,sy:Int
Field ex:Int,ey:Int
Field ms:Int
Field pathed:Bool=False
Method New()
tilewidth=Width/mapwidth
tileheight=Height/mapheight
sx = 2
sy = 2
ex = 7
ey = 7
map = New int[mapwidth,mapheight]
End Method
Method OnRender( canvas:Canvas ) Override
App.RequestRender() ' Activate this method
drawgrid(canvas)
If pathed = True Then drawpath(canvas)
If Keyboard.KeyReleased(Key.Space)
path = New Int[maxpathlen]
For Local i:Int=0 Until maxpathlen
path[i]=-1
Next
ms = Millisecs()
Repeat
Local s:Bool=pathfound()
If s=True Then
Print Millisecs()-ms
pathed = True
Exit
End If
incpath()
' timeout after xxxxx millisecs
If ms+10000<Millisecs() Then
Print "failed - timeout"
pathed=False
Exit
End If
Forever
End If
Local tx:Int=Mouse.X/tilewidth
Local ty:Int=Mouse.Y/tileheight
If Mouse.ButtonReleased(MouseButton.Middle)
If (tx=sx And ty=sy) Or (tx=ex And ty=ey)
Else
If map[tx,ty] = 1
map[tx,ty] = 0
Else
map[tx,ty] = 1
End If
End if
End If
If Mouse.ButtonReleased(MouseButton.Left)
If map[tx,ty] = 0
sx = tx
sy = ty
pathed=False
End If
End If
If Mouse.ButtonReleased(MouseButton.Right)
If map[tx,ty] = 0
ex = tx
ey = ty
pathed=False
End If
End If
canvas.Color = Color.Black
canvas.DrawText("LMB(start)/RMB(end)/SPACE(findpath)MMB(wall)",0,0)
If Keyboard.KeyReleased(Key.Escape) Then App.Terminate()
End Method
Method pathfound:Bool()
Local cx:Int=sx
Local cy:Int=sy
For Local i:Int=maxpathlen-1 Until 0 Step -1
Select path[i]
Case 0'up
cy-=1
Case 1'right
cx+=1
Case 2'down
cy+=1
Case 3'left
cx-=1
Default'exit
Return False
End Select
If cx<0 Or cx>=mapwidth Or cy<0 Or cy>=mapheight Then Return False
If map[cx,cy] = 1 Then Return False
If ex = cx And ey = cy Then
Return True
Endif
Next
Return False
End Method
Method incpath()
path[maxpathlen-1]+=1
For Local i:Int=maxpathlen-1 Until 1 Step-1
If path[i] > 3 Then
path[i] = 0
path[i-1] += 1
Endif
Next
End Method
Method drawgrid(canvas:Canvas)
For Local y:Int=0 Until mapheight
For Local x:Int=0 Until mapwidth
canvas.Color = Color.Black
canvas.DrawRect(x*tilewidth,y*tileheight,tilewidth,tileheight)
canvas.Color = Color.White
canvas.DrawRect(x*tilewidth+1,y*tileheight+1,tilewidth-1,tileheight-1)
If map[x,y] = 1 Then
canvas.Color = Color.Magenta
canvas.DrawRect(x*tilewidth,y*tileheight,tilewidth,tileheight)
End If
If x=sx And y = sy Then
canvas.Color = Color.Green
canvas.DrawRect(x*tilewidth,y*tileheight,tilewidth,tileheight)
canvas.Color = Color.Red
canvas.DrawText("start LMB",x*tilewidth,y*tileheight)
End If
If x=ex And y = ey Then
canvas.Color = Color.Yellow
canvas.DrawRect(x*tilewidth,y*tileheight,tilewidth,tileheight)
canvas.Color = Color.Red
canvas.DrawText("end RMB",x*tilewidth,y*tileheight)
End If
Next
Next
End Method
Method drawpath(canvas:Canvas)
canvas.Color = Color.Red
Local cx:Int=sx
Local cy:Int=sy
For Local i:Int=maxpathlen-1 Until 0 Step -1
Select path[i]
Case 0'up
cy-=1
Case 1'right
cx+=1
Case 2'down
cy+=1
Case 3'left
cx-=1
End Select
canvas.DrawCircle(cx*tilewidth+tilewidth/2,cy*tileheight+tileheight/2,10)
If ex = cx And ey = cy Then
Return
Endif
Next
End Method
End Class
Function Main()
New AppInstance
New MyWindow
App.Run()
End Function