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How to implement in code? #5

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JosseVessies1990 opened this issue Apr 7, 2020 · 0 comments
Open

How to implement in code? #5

JosseVessies1990 opened this issue Apr 7, 2020 · 0 comments

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@JosseVessies1990
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First of all, my apologies if this is not the place to ask questions.
I'm though hoping that i could use this addition to ammo very soon and as of yet i don't understand how to implement it into my script.

I'm relatively new to js and come quite far in the last couple of weeks, making a physics based ragdoll game, importing a skinned mesh (rigged model) from Blender using THREE.GLTFLoader and understanding the basic ways to create constraints as to make a kind of rag doll puppet game for the theatrecompany where i'm a performer.

Since we can't really go to theatres anymore, i thought i'd helpe'm in another way.

To the point. Is there a way you could explain how to implement the debugdraw functionallity?

Somehow the placement get's way off, connecting rigidbodies to my skinned mesh. And i desperately wanna see whats going on in my scene!

I've been following how you got to make this available. Thanks a lot allready. Also pulled your example and looked at the script. It seems like you just instatiating a general debugdrawer, but i don't get how you are connecting it to rigidbodies that are allready in the scene.

Thanks, a huge bunch!!

anyway.

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