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gameversionfeaturevalue.go
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gameversionfeaturevalue.go
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package igdb
import (
"github.com/Henry-Sarabia/sliceconv"
"github.com/pkg/errors"
"strconv"
)
//go:generate gomodifytags -file $GOFILE -struct GameVersionFeatureValue -add-tags json -w
// GameVersionFeatureValue represents the bool/text value of a particular feature.
// For more information visit: https://api-docs.igdb.com/#game-version-feature-value
type GameVersionFeatureValue struct {
ID int `json:"id"`
Game int `json:"game"`
GameFeature int `json:"game_feature"`
IncludedFeature VersionFeatureInclusion `json:"included_feature"`
Note string `json:"note"`
}
//go:generate stringer -type=VersionFeatureInclusion
// VersionFeatureInclusion specifies whether a feature is included or not.
type VersionFeatureInclusion int
// Expected VersionFeatureInclusion enums from the IGDB.
const (
VersionFeatureNotIncluded VersionFeatureInclusion = iota
VersionFeatureIncluded
VersionFeaturePreOrderOnly
)
// GameVersionFeatureValueService handles all the API calls for the IGDB GameVersionFeatureValue endpoint.
type GameVersionFeatureValueService service
// Get returns a single GameVersionFeatureValue identified by the provided IGDB ID. Provide
// the SetFields functional option if you need to specify which fields to
// retrieve. If the ID does not match any GameVersionFeatureValues, an error is returned.
func (gs *GameVersionFeatureValueService) Get(id int, opts ...Option) (*GameVersionFeatureValue, error) {
if id < 0 {
return nil, ErrNegativeID
}
var val []*GameVersionFeatureValue
opts = append(opts, SetFilter("id", OpEquals, strconv.Itoa(id)))
err := gs.client.post(gs.end, &val, opts...)
if err != nil {
return nil, errors.Wrapf(err, "cannot get GameVersionFeatureValue with ID %v", id)
}
return val[0], nil
}
// List returns a list of GameVersionFeatureValues identified by the provided list of IGDB IDs.
// Provide functional options to sort, filter, and paginate the results.
// Any ID that does not match a GameVersionFeatureValue is ignored. If none of the IDs
// match a GameVersionFeatureValue, an error is returned.
func (gs *GameVersionFeatureValueService) List(ids []int, opts ...Option) ([]*GameVersionFeatureValue, error) {
for len(ids) < 1 {
return nil, ErrEmptyIDs
}
for _, id := range ids {
if id < 0 {
return nil, ErrNegativeID
}
}
var val []*GameVersionFeatureValue
opts = append(opts, SetFilter("id", OpContainsAtLeast, sliceconv.Itoa(ids)...))
err := gs.client.post(gs.end, &val, opts...)
if err != nil {
return nil, errors.Wrapf(err, "cannot get GameVersionFeatureValues with IDs %v", ids)
}
return val, nil
}
// Index returns an index of GameVersionFeatureValues based solely on the provided functional
// options used to sort, filter, and paginate the results. If no GameVersionFeatureValues can
// be found using the provided options, an error is returned.
func (gs *GameVersionFeatureValueService) Index(opts ...Option) ([]*GameVersionFeatureValue, error) {
var val []*GameVersionFeatureValue
err := gs.client.post(gs.end, &val, opts...)
if err != nil {
return nil, errors.Wrap(err, "cannot get index of GameVersionFeatureValues")
}
return val, nil
}
// Count returns the number of GameVersionFeatureValues available in the IGDB.
// Provide the SetFilter functional option if you need to filter
// which GameVersionFeatureValues to count.
func (gs *GameVersionFeatureValueService) Count(opts ...Option) (int, error) {
ct, err := gs.client.getCount(gs.end, opts...)
if err != nil {
return 0, errors.Wrap(err, "cannot count GameVersionFeatureValues")
}
return ct, nil
}
// Fields returns the up-to-date list of fields in an
// IGDB GameVersionFeatureValue object.
func (gs *GameVersionFeatureValueService) Fields() ([]string, error) {
f, err := gs.client.getFields(gs.end)
if err != nil {
return nil, errors.Wrap(err, "cannot get GameVersionFeatureValue fields")
}
return f, nil
}