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[Bug]: Crash when launching game. #580
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What version of windows are you on? |
Also for workaround, try setting the after game launch behavior to "minimize" or "nothing" for now |
Windows 11 23H2 22631.4037 |
is the Windows installation modified in any way? like custom ISO or tweak script? I can't replicate it on my end in 24H2 |
If you mean by manually removing parts such as apps, or disabling some stuff in the registry, yes it is. |
I didn't actually have this issue before, but the problem is that I can't remember when the issue appeared. So I don't know if it happened after a newer version update or a Windows update. Since it worked fine before for long time it also might as well could be related to a Windows update, I'm not sure. |
I will try to make the method not crashing the entire app, but essentially the failing code is the one that calls for Collapse to be put on "Efficiency Mode" so that it won't take much if any CPU in the background |
Affected Version
1.81.6 Preview
Bug Behavior
When any of the games are launched the launcher crashes and prints an error in the console.
Expected Behavior
The launcher shouldn't have crashed when starting the game, but have either minimized or stay open depending on how it's configured.
Steps to reproduce
Related Issues
No response
Screenshot(s)
Additional Information
FATAL ERROR ON APP MAIN() LEVEL AND THE MAIN THREAD HAS BEEN TERMINATED!!!
System.Runtime.InteropServices.COMException (0x80070001): No such interface supported
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHR(Int32)
at H.NotifyIcon.Interop.InteropUtilities.EnsureNonZero(BOOL)
at H.NotifyIcon.EfficiencyMode.EfficiencyModeUtilities.SetProcessQualityOfServiceLevel(QualityOfServiceLevel)
at H.NotifyIcon.EfficiencyMode.EfficiencyModeUtilities.SetEfficiencyMode(Boolean)
at H.NotifyIcon.WindowExtensions.Hide(Window, Boolean )
at CollapseLauncher.TrayIcon.ToggleMainVisibility(Boolean forceShow)
at CollapseLauncher.Helper.WindowUtility.ToggleToTray_MainWindow()
at CollapseLauncher.Pages.HomePage.StartGame(Object sender, RoutedEventArgs e)
at System.Threading.Tasks.Task.<>c.b__128_0(Object state)
at Microsoft.UI.Dispatching.DispatcherQueueSynchronizationContext.<>c__DisplayClass2_0.b__0()
If you are sure that this is not intended, please report it to: https://github.com/CollapseLauncher/Collapse/issues
Press any key to exit or Press 'R' to restart the main thread app...
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