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Please tell us more about what you were doing when this happened. It would also be helpful to know what versions of Unreal Engine and Cesium for Unreal you're using.
ErrorMessage:Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001f4ba670660
CallStack:
LJEPS3DSystem!Cesium3DTilesSelection::Tile::getState()
LJEPS3DSystem!ACesium3DTileset::Tick() [F:\UE5\product\lianjiangdpv52cplus\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:2054]
LJEPS3DSystem!AActor::TickActor()
LJEPS3DSystem!FActorTickFunction::ExecuteTick()
LJEPS3DSystem!FTickFunctionTask::DoTask()
LJEPS3DSystem!TGraphTask<FTickFunctionTask>::ExecuteTask()
LJEPS3DSystem!FNamedTaskThread::ProcessTasksNamedThread()
LJEPS3DSystem!FNamedTaskThread::ProcessTasksUntilQuit()
LJEPS3DSystem!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete()
LJEPS3DSystem!FTickTaskSequencer::ReleaseTickGroup()
LJEPS3DSystem!FTickTaskManager::RunTickGroup()
LJEPS3DSystem!UWorld::RunTickGroup()
LJEPS3DSystem!UWorld::Tick()
LJEPS3DSystem!UGameEngine::Tick()
LJEPS3DSystem!FEngineLoop::Tick()
LJEPS3DSystem!GuardedMain()
LJEPS3DSystem!GuardedMainWrapper()
LJEPS3DSystem!LaunchWindowsStartup()
LJEPS3DSystem!WinMain()
LJEPS3DSystem!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
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